We introduce Debate2Create (D2C), a multi-agent LLM framework that formulates robot co-design as structured, iterative debate grounded in physics-based evaluation. A design agent and control agent engage in a thesis-antithesis-synthesis loop, while criterion-specific LLM judges provide multi-objective feedback to steer exploration. Across five MuJoCo locomotion benchmarks, D2C achieves the highest default-normalized score among the evaluated LLM-based and black-box baselines, with gains up to 3.2x on Ant and nearly 9x on Swimmer. Iterative debate yields 18-35% gains over compute-matched zero-shot generation, and D2C-generated rewards transfer to default morphologies in 4/5 tasks. These results suggest that structured, simulator-grounded multi-agent interaction is a useful mechanism for joint morphology-reward optimization under a fixed-topology, per-candidate-RL protocol. Project page: debate2create.github.io.
Reinforcement learning has enabled the acquisition of impressive robotic skills, but typically requires hand-crafted reward functions that are slow to design and difficult to align with human intentions. Recent work, such as Eureka, automates reward design by using an LLM to iteratively generate and refine reward code from task descriptions. However, they rely on coarse feedback signals such as success rate, which provide little semantic insight into the learned behavior. As a result, their trained policies achieve the final goal but are frequently poorly aligned with task instructions. We introduce the Reward Design Agent (RDA), a VLM-based agentic framework that injects semantic understanding into reward design. RDA decomposes tasks, visually evaluates trajectories, summarizes failure modes, and iteratively revises reward code to better align with task instructions. Across 12 tabletop manipulation tasks from ManiSkill and 4 whole-body manipulation tasks from HumanoidBench, RDA produces policies substantially more instruction-aligned than those of other baselines, while achieving comparable task success rates. Videos and the generated reward code are available on https://nitinkamra1992.github.io/reward-design-agent.
Large language models (LLMs) are increasingly used as proposal generators for evolutionary robot design, yet most loops remain memoryless: simulator results shape the next population but are not preserved as reusable design knowledge. We present Auto-Robotist, a self-evolving LLM agent that distills morphology-search traces into an explicit natural-language skill library. Each skill stores a structural archetype, evidence-grounded positive and negative rules, and the evaluated designs that support them, making design memory inspectable rather than implicit in a population. During search, the agent retrieves skills to condition LLM edits of elite bodies while retaining a Genetic Algorithm (GA) mutation path for exploration; after evaluation, it updates the library through Add, Diagnose, and Merge. Across seven EvoGym tasks spanning locomotion, traversal, and object interaction, Auto-Robotist improves cold-start 5x5 search and transfers learned skills to 10x10 design spaces, where reference-conditioned transfer outperforms GA on every task. These results suggest that LLM agents can convert expensive physical evaluations into reusable, auditable design principles. Our code will be released upon acceptance.
Multi-Agent Debate (MAD) improves the reasoning performance of Large Language Models (LLMs) through multi-round interaction. However, LLMs in MAD are highly susceptible to blind conformity. Existing individual evaluation methods, typically based on confidence or perplexity, fail to reflect the correctness of reasoning and may even exacerbate blind conformity. To address this, we shift the perspective from individual evaluation to group interaction. We define mutual referencing among LLMs as \textbf{Debate Relationships} and recognize that regulating these relationships is the key to mitigating blind conformity. In this paper, we propose a novel framework for \textbf{D}ynamically r\textbf{E}gulating deb\textbf{A}te \textbf{R}elationships (DEAR) from the group perspective. At first, DEAR quantifies consensus and divergence as \textit{group evidence} to capture the debate state. Then, DEAR operates through three stages: 1) What: perceiving group consultation tendency and uncertainty; 2) Who: introducing a Selection RL-Agent to dynamically select reference peers; and 3) How: adopting a Behavior RL-Agent to adaptively adjust generation behaviors. Notably, we formulate the execution of the two RL-Agents as a sequential decision-making process, jointly optimizing via multi-agent reinforcement learning. Extensive experiments demonstrate that DEAR achieves superior performance while significantly reducing token consumption.