Rethinking Densification in Gaussian SLAM: A Stationary Sampling Perspective
Organizations: National Yang Ming Chiao Tung University
Abstract
Gaussian Splatting enables high-fidelity differentiable SLAM by representing scenes as anisotropic Gaussian primitives. Most systems rely on residual-driven densification, which couples refinement with representation growth: accuracy saturates at a moderate primitive count, yet memory grows throughout the trajectory, degrading throughput. We introduce TopoGS-SLAM, a stationary-sampling formulation that decouples refinement from capacity through coverage-triggered Gaussian initialization and bounded-topology optimization, turning mapping into a bounded-dimensional problem with stable scaling. On standard indoor benchmarks, TopoGS-SLAM matches or surpasses densification-based pipelines in localization and reconstruction accuracy while substantially improving memory scalability and throughput, showing that iterative topology mutation is not required for accurate Gaussian SLAM in bounded-area static indoor scenes with sufficient multi-view coverage. Additional details and resources are available at this URL: https://breeze1124.github.io/topogs-slam-project-page/
Figures & tables
| Methods | Reconstruction | ||
|---|---|---|---|
| Acc. [cm] | Comp. [cm] | Comp.Ratio (%) | |
| iMAP [ 16 ] | 3.624 | 4.934 | 80.515 |
| NICE-SLAM [ 27 ] | 2.373 | 2.645 | 91.137 |
| Vox-Fusion [ 21 ] | 1.882 | 2.563 | 90.936 |
| Co-SLAM [ 18 ] | 2.104 | 2.082 | 93.435 |
| ESLAM [ 5 ] | 2.082 | 1.754 | 96.427 |
Simultaneous Localization and Mapping
Simultaneous localization and mapping estimates a robot’s motion while building a map of an unknown environment.
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