cs.ROFeb 15, 2026

ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interaction

Authors: Zeyi ZhangZixi KangRuijie ZhaoYusen FengBiao JiangHanyu JiLibin Liu

Abstract

Real-time embodied social interaction places two equally demanding requirements on an agent: continuously generating fluent multimodal interaction behavior, and proactively reasoning over accumulated dialogue and visual context to decide when to take initiative. These requirements must both be satisfied under a strict latency budget, making them difficult to meet simultaneously. We present ProAct, a dual-system framework that manages these time-critical requirements by integrating a low-latency Behavioral System for streaming multimodal interaction with a slower Cognitive System that performs long-horizon social reasoning and produces high-level proactive intentions. The Cognitive System incorporates an efficient memory mechanism and a user-motivation prediction module to reason over accumulated dialogue and visual context and determine when proactive intervention is appropriate. The Behavioral System further includes an intention-conditioned streaming flow-matching motion generator with a disentangled ControlNet branch, which translates deliberative intentions into continuous non-verbal behavior without disrupting interaction fluency. We deploy ProAct on a physical humanoid robot and validate the framework through comprehensive experiments, including real-world user studies, motion-generation benchmarks, and evaluation on ProActBench, a new, targeted benchmark for evaluating proactive trigger detection and restraint in embodied interaction.

Explore similar work

May 8, 2026cs.CV

EgoPro-Bench: Benchmarking Personalized Proactive Interaction in Egocentric Video Streams

Existing Multimodal Large Language Models (MLLMs) remain primarily reactive, failing to continuously perceive environments or proactively assist users. While emerging benchmarks address proactivity, they are largely confined to alert scenarios, neglect personalized context, and fail to evaluate the precise timing of human-machine interactions (HMI).In this paper, we introduce EgoPro-Bench, a novel benchmark for training and evaluating proactive interaction capabilities based on streaming egocentric videos; it comprises 2,400 videos in the evaluation set and over 12,000 videos in the training set.Unlike previous works, EgoPro-Bench leverages simulated user profiles to generate diverse user intentions and to construct high-fidelity HMI data across 12 distinct domains.Subsequently, we propose a specialized evaluation protocol and metrics, train proactive interaction models designed for efficient reasoning and low-latency interaction on streaming video data, and conduct comprehensive evaluations.Furthermore, we introduce an interaction principle termed "short thinking, better interaction", which allocates a limited token budget prior to intent recognition, thereby enhancing interaction performance.The experiments demonstrate that EgoPro-Bench substantially enhances the intention understanding capabilities of MLLMs and enables accurate identification of appropriate timings for HMI, thereby laying a solid foundation for next-generation user-centric proactive interactive agents.
Dongchuan Ran, Linyu Ou, Xueheng Li +5
Sep 14, 2026cs.LG

ProactiveBench: Can Streaming Video Models Really Interact Like Humans?

Streaming video understanding requires models to process continuous multimodal input while maintaining temporal context. Existing evaluations are predominantly reactive: they query a model at a selected timestamp and therefore do not assess when it should respond. Proactive interaction instead requires monitoring a standing request, responding within an appropriate interval after the target event, and otherwise remaining silent. We introduce ProactiveBench, which evaluates models at one-second stream intervals without an explicit response cue. Its six subtasks vary trigger ambiguity and timing tolerance. Event Sensitivity geometrically combines response and silence rates on the same recording; four window-based subtasks distinguish early, in-window, and missed responses; and Duplicate Counting penalizes omissions and repetitions. Premature responses outnumber missed responses for four of the six evaluated systems, revealing a substantial gap in the temporal decision-making required for human-like interaction.
Kaixuan Du, Xin Wan, YuKun Wang +5
Feb 3, 2026cs.RO

ProAct: A Benchmark and Multimodal Framework for Structure-Aware Proactive Response

While passive agents merely follow instructions, proactive agents align with higher-level objectives, such as assistance and safety by continuously monitoring the environment to determine when and how to act. However, developing proactive agents is hindered by the lack of specialized resources. To address this, we introduce ProAct-75, a benchmark designed to train and evaluate proactive agents across diverse domains, including assistance, maintenance, and safety monitoring. Spanning 75 tasks, our dataset features 91,581 step-level annotations enriched with explicit task graphs. These graphs encode step dependencies and parallel execution possibilities, providing the structural grounding necessary for complex decision-making. Building on this benchmark, we propose ProAct-Helper, a reference baseline powered by a Multimodal Large Language Model (MLLM) that grounds decision-making in state detection, and leveraging task graphs to enable entropy-driven heuristic search for action selection, allowing agents to execute parallel threads independently rather than mirroring the human's next step. Extensive experiments demonstrate that ProAct-Helper outperforms strong closed-source models, improving trigger detection mF1 by 6.21%, saving 0.25 more steps in online one-step decision, and increasing the rate of parallel actions by 15.58%.
Xiaomeng Zhu, Fengming Zhu, Weijie Zhou +8