cs.CVFeb 24, 2026

WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos

Authors: Hanhui Li, Xuan Huang, Wanquan Liu, Yuhao Cheng, Long Chen, Yiqiang Yan, Xiaodan Liang, Chenqiang Gao

Organizations: School of Intelligent Systems Engineering, Shenzhen Campus of Sun Yat-sen University, P.R. China, 518107. · Lenovo Research Group, Shenzhen, P.R. China, 518038.

Abstract

Despite recent progress in 3D hand reconstruction from monocular videos, most existing methods rely on data captured in well-controlled environments and therefore degrade in real-world settings with severe perturbations, such as hand-object interactions, extreme poses, illumination changes, and motion blur. To tackle these issues, we introduce WildGHand, an optimization-based framework that enables self-adaptive 3D Gaussian splatting on in-the-wild videos and produces high-fidelity hand avatars. WildGHand incorporates two key components: (i) a dynamic perturbation disentanglement module that explicitly represents perturbations as time-varying biases on 3D Gaussian attributes during optimization, and (ii) a perturbation-aware optimization strategy that generates per-frame anisotropic weighted masks to guide optimization. Together, these components allow the framework to identify and suppress perturbations across both spatial and temporal dimensions. We further curate a dataset of monocular hand videos captured under diverse perturbations to benchmark in-the-wild hand avatar reconstruction. Extensive experiments on this dataset and two public datasets demonstrate that WildGHand achieves state-of-the-art performance and substantially improves over its base model across multiple metrics (e.g., up to a 15.8%15.8\% relative gain in PSNR and a 23.1%23.1\% relative reduction in LPIPS). Our implementation and dataset are available at https://github.com/XuanHuang0/WildGHand.

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