cs.LGFeb 24, 2026

Regret-Guided Search Control for Efficient Learning in AlphaZero

Authors: Yun-Jui Tsai, Wei-Yu Chen, Yan-Ru Ju, Yu-Hung Chang, Ti-Rong Wu

Organizations: Department of Computer Science, National Yang Ming Chiao Tung University, Taiwan · Institute of Information Science, Academia Sinica, Taiwan · College of Computing, Georgia Institute of Technology

Abstract

Reinforcement learning (RL) agents achieve remarkable performance but remain far less learning-efficient than humans. While RL agents require extensive self-play games to extract useful signals, humans often need only a few games, improving rapidly by repeatedly revisiting states where mistakes occurred. This idea, known as search control, aims to restart from valuable states rather than always from the initial state. In AlphaZero, prior work Go-Exploit applies this idea by sampling past states from self-play or search trees, but it treats all states equally, regardless of their learning potential. We propose Regret-Guided Search Control (RGSC), which extends AlphaZero with a regret network that learns to identify high-regret states, where the agent's evaluation diverges most from the actual outcome. These states are collected from both self-play trajectories and MCTS nodes, stored in a prioritized regret buffer, and reused as new starting positions. Across 9x9 Go, 10x10 Othello, and 11x11 Hex, RGSC outperforms AlphaZero and Go-Exploit by an average of 77 and 89 Elo, respectively. When training on a well-trained 9x9 Go model, RGSC further improves the win rate against KataGo from 69.3% to 78.2%, while both baselines show no improvement. These results demonstrate that RGSC provides an effective mechanism for search control, improving both efficiency and robustness of AlphaZero training. Our code is available at https://rlg.iis.sinica.edu.tw/papers/rgsc.

Figures & tables

Appendix figures & tables15 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

CardsList
  1. AlphaZero in Sparsely Rewarded Games: Limits and Auxiliary Supervision

    Jul 9, 2026Brent Kong, Tejas Ram, Tony Yue YuGame-Playing AgentsSelf-Play RL

  2. Belief-Guided Decision Making with Uncertainty Gating in the Game of Go

    Jul 29, 2026Mehrad Yaghoubi, Azam Bastanfard, Abbas Jalilvand +1Game-Playing AgentsDecision-Making under Uncertainty

  3. MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games

    May 22, 2026Qian-Rong Li, Hung Guei, I-Chen Wu +1Game-Playing AgentsImperfect-Information Games