This work considers a number of optimization problems and reductive relations between them. The two main problems we are interested in are the Optimal Decision Tree and Set Cover. We study these two fundamental tasks under precedence constraints, that is, if a test (or set) X is a predecessor of Y, then in any feasible decision tree X needs to be an ancestor of Y (or respectively, if Y is added to set cover, then so must be X). For the Optimal Decision Tree we consider two optimization criteria: worst case identification time (height of the tree) or the average identification time. Similarly, for the Set Cover we study two cost measures: the size of the cover or the average cover time. Our approach is to develop a number of algorithmic reductions, where an approximation algorithm for one problem provides an approximation for another via a black-box usage of a procedure for the former. En route we introduce other optimization problems either to complete the `reduction landscape' or because they hold the essence of combinatorial structure of our problems. The latter is brought by a problem of finding a Maximum Density Precedence-Closed Subfamily, where the density is defined as the ratio of the number of items the family covers to its size. We provide O∗(m)-approximation polynomial-time algorithms for all aforementioned problems. The picture is complemented by a number of hardness reductions that provide O(m1/12−ε)-inapproximability results for the decision tree and covering problems. Besides giving a complete set of results for general precedence constraints, we also provide polylogarithmic approximation guarantees for two most typically studied and applicable graph types, outforests and inforests. By providing corresponding hardness results, we show most of these results to be tight.
We present an accelerated relax-and-round algorithm for concave coverage problems, which generalize the classic maximum coverage problem. Building on the relax-and-round framework of Barman et al. [STACS 2021], we propose two significant improvements. First, we replace the linear programming (LP) relaxation step with a projected accelerated gradient method applied to a smooth surrogate objective to achieve a O(mnε−1) running time. Second, we use a specialized rounding scheme for the hypersimplex that combines the Carathéodory decomposition algorithm in Karalias et al. [NeurIPS 2025] with randomized swap rounding of Chekuri et al. [FOCS 2010]. We prove tight approximation ratios for new reward functions, including a 0.827-approximation for the logarithmic reward φ(x)=log(1+x). Finally, we conduct maximum multi-coverage experiments on synthetic and real-world graphs, demonstrating that our algorithm outperforms approaches that use state-of-the-art LP solvers.
Matthew Fahrbach, Mehraneh Liaee, Morteza Zadimoghaddam
Decision tree learning has long been a central topic in theoretical computer science, driven by its practical importance. A fundamental and widely used method for decision tree construction is the top-down greedy heuristic, which recursively splits on the most influential variable. Despite its empirical success, theoretical analysis of this heuristic has been limited. A recent breakthrough by Blanc et al. (ITCS, 2020) provided the first rigorous theoretical guarantees for the greedy approach, but only under the uniform distribution. We extend this analysis to the more general and practically relevant setting of arbitrary product distributions. Our main result shows that for any function f computable by an optimal decision tree of size s, maximum depth Dopt, and average depth Δopt, the greedy heuristic constructs an ε-approximating tree whose size grows at most with exp(ΔoptDoptlog(e/ε)). In the special case where the optimal tree is a full binary tree, this bound improves upon the bound of Blanc et al. and holds under a strictly broader class of distributions. Moreover, we present an algorithm based on the top-down greedy heuristic that is entirely parameter-free -- it requires no prior knowledge of the optimal tree's size or depth -- offering a practical advantage over Blanc et al.'s method.
Polytrees are a subclass of Bayesian networks that seek to capture the conditional dependencies between a set of n variables as a directed forest and are motivated by their more efficient inference and improved interpretability. Since the problem of learning the best polytree is NP-hard, we study which restrictions make it more tractable by considering for example in-degree bounds, properties of score functions measuring the quality of a polytree, and approximation algorithms. We devise an algorithm that finds the optimal polytree in time O((2+ε)n) for arbitrarily small ε>0 and any constant in-degree bound k, improving over the fastest previously known algorithm of time complexity O(3n). We further give polynomial-time algorithms for finding a polytree whose score is within a factor of k from the optimal one for arbitrary scores and a factor of 2 for additive ones. Many of the results are complemented by (nearly) tight lower bounds for either the time complexity or the approximation factors.