Organizations: State Key Laboratory of General Artificial Intelligence, Beijing Institute for General Artificial Intelligence (BIGAI) · Joint Laboratory of Embodied AI and Humanoid Robots, BIGAI & Unitree Robotics · Shanghai Jiao Tong University · University of Science and Technology of China · Huazhong University of Science and Technology · Beijing Institute of Technology · Unitree Robotics
High-fidelity motion tracking serves as the ultimate litmus test for generalizable, human-level motor skills. However, current policies often hit a "generality barrier": as motion libraries scale in diversity, tracking fidelity inevitably collapses - especially for real-world deployment of high-dynamic motions. We identify this failure as the result of two compounding factors: the learning bottleneck in scaling multi-motion optimization and the physical executability constraints that arise in real-world actuation. To overcome these challenges, we introduce OmniXtreme, a scalable framework that decouples general motor skill learning from sim-to-real physical skill refinement. Our approach uses a flow-matching policy with high-capacity architectures to scale representation capacity without interference-intensive multi-motion RL optimization, followed by an actuation-aware refinement phase that ensures robust performance on physical hardware. Extensive experiments demonstrate that OmniXtreme maintains high-fidelity tracking across diverse, high-difficulty datasets. On real robots, the unified policy successfully executes multiple extreme motions, effectively breaking the long-standing fidelity-scalability trade-off in high-dynamic humanoid control.
Figures & tables
Fig. 2 : Overview of the OmniXtreme . (a) Pretraining phase: A unified base policy is trained via DAgger-based Flow Matching to aggregate diverse motion priors from different motion tracking experts. (b) Post-training phase: The base policy is frozen while a residual policy is optimized under stringent motor constraints, extensive domain randomization, and power-safety regularization to bridge the sim-to-real gap. (c) Onboard deployment: The whole inference pipeline is real-time and executed entirely onboard, facilitating robust and agile control in physical environments.
Parameter Item
Moderate
Aggressive
Noise and Domain Randomization
Joint Position (rad)
±0.01
±0.01
Joint Velocity (rad/s)
±0.5
±0.5
Angular Velocity (rad/s)
±0.2
±0.2
Torso 6D Rotation (rad)
±0.05
±0.05
Base CoM Offset (m)
x : ±0.025,y,z : ±0.05
x : ±0.025,y,z : ±0.05
TABLE I : Configurations for noise, domain randomization, and termination thresholds during pre-training and post-training phases. Here ±x denotes [−x,x] .
Method
LaFAN1+XtremeMotion
XtremeMotion
Unseen Motions
MPJPE ↓
Δ vel ↓
Δ acc ↓
Succ.(%) ↑
MPJPE ↓
Δ vel ↓
Δ acc ↓
Succ.(%) ↑
MPJPE ↓
Succ.(%) ↑
From-scratch RL [ 28 ]
47.95
10.03
3.27
82.95
54.19
14.04
4.04
79.45
56.87
85.29
Specialist → Unified MLP [ 58 ]
33.35
6.70
2.11
94.91
43.43
11.38
2.51
89.22
58.94
85.95
OmniXtreme (Pretrain only)
32.65
6.34
2.04
97.17
37.11
10.46
2.39
95.16
56.25
89.23
OmniXtreme (Pretrain + Post-train)
30.93
6.19
2.13
98.54
36.17
9.94
2.58
95.64
56.05
89.54
TABLE II: Scalable high-fidelity motion tracking under diverse motion sets. OmniXtreme consistently achieves lower kinematic errors and higher success rates than baselines, particularly on high-dynamic and unseen motions.
Skill
#Motions
Attempts
Success (%) ↑
Flip
7
55
96.36
Handspring
5
35
88.57
Acrobatics
4
15
80.00
Breakdance
5
22
86.36
Martial arts
3
30
93.33
Total
24
157
91.08
TABLE III: Real-world evaluation of OmniXtreme on Unitree G1. We evaluate OmniXtreme on physical hardware using motions drawn from the XtremeMotion motion library.
Fig. 3 : Fidelity–scalability trade-off. Tracking success rate as we progressively scale motion diversity and difficulty, while evaluating all policies on a fixed set of the first 10 motions.
Fig. 4 : Capacity scaling. Tracking fidelity and robustness as a function of model capacity. OmniXtreme benefit more strongly from scaling, while conventional MLP controllers saturate earlier.
Skill
None
+MC
+MC+ADR
Full (+MC+ADR+PS)
Flip
△
✓
✓
✓
Breakdance
△
△
✓
✓
Acrobatics
×
△
⊝
✓
TABLE IV: Ablation of post-training mechanisms. Real-world executability of different skills under incremental post-training mechanisms. None : base pretrained policy only; MC : motor constraints; ADR : aggressive domain randomization; PS : power-safety regularization (overcurrent / regenerative protection). ✓ : stable execution; △ : unstable or inconsistent execution; × : consistent failure; ⊝ : failures primarily associated with power-safety protection, such as overcurrent or excessive regenerative braking.
Fig. 5 : Qualitative results. Representative real-world rollouts produced by OmniXtreme , executing qualitatively distinct whole-body motions across diverse styles and contact patterns, including flips, acrobatics, breakdance, and martial-arts behaviors. The results illustrate stable and coordinated execution under rapid contact transitions and timing-sensitive phases on physical hardware.
Motion ID
Motion Source
Motion Description
1
CMU-85-05
Handstand walk.
2
CMU-85-10
Handstand spin.
3
CMU-88-09
Back Handspring with a full twist.
4
CMU-88-08
Back Handspring with a half twist.
5
CMU-90-08
Aerial Cartwheel
6
CMU-85-14
B-boying with a rapid-fire string of back handsprings.
TABLE V : Motion information summary.
Hyperparameter
Value
Architecture
Actor MLP hidden dimensions
[512, 256, 128]
Critic MLP hidden dimensions
[512, 256, 128]
Activation function
ELU
Training
Steps per environment
24
TABLE VI : Motion tracking hyperparameters for teacher training [ 28 ] .
Reward Term
Weight
Expression
Global Torso Position
0.5
exp(−∥perr∥2/0.32)
Global Torso Orientation
0.5
exp(−∥θerr∥2/0.42)
Relative Body Position
1.0
exp(−∥prel_err∥2/0.32)
Relative Body Orientation
1.0
exp(−∥θrel_err∥2/0.42)
Body Linear Velocity
1.0
exp(−∥verr∥2/1.02)
Body Angular Velocity
1.0
exp(−∥ωerr∥2/3.142)
TABLE VII : Reward function terms and expressions for Teacher Policy training [ 28 ] .
Reward Term
Weight
Expression
Global Torso Position
0.5
exp(−∥perr∥2/0.32)
Global Torso Orientation
0.5
exp(−∥(θerr∥2/0.42)
Relative Body Position
1.0
exp(−∥prel_err∥2/0.32)
Relative Body Orientation
1.0
exp(−∥θrel_err∥2/0.42)
Body Linear Velocity
1.0
exp(−∥verr∥2/1.02)
Body Angular Velocity
1.0
exp(−∥ωerr∥2/3.142)
TABLE VIII : Reward function terms and expressions for Residual Policy training. Refer to Sec. V-K for further details regarding power safety regularization.
Actuator
τy1
τy2
vx1
vx2
μs
vact
μd
I
5020-16
24.8
31.9
30.86
40.13
0.6
0.01
0.06
3.610e-03
7520-14.3
71.0
83.3
22.63
35.52
1.6
0.01
0.16
1.018e-02
7520-22.5
111.0
131.0
14.5
22.7
2.4
0.01
0.24
2.510e-02
4010-25
4.8
8.6
15.3
24.76
0.6
0.01
0.06
4.250e-03
TABLE IX : Actuator modeling parameters.
Joint Name
Motor Model
Hip Pitch Joint
7520-22.5
Hip Roll Joint
7520-22.5
Knee Joint
7520-22.5
Hip Yaw Joint
7520-14.3
Ankle Pitch Joint
5020
Ankle Roll Joint
5020
TABLE X : Unitree G1 Joint-to-Motor Mapping.
Skill category
Motion IDs
Flip
5, 9, 10, 15, 16, 18, 22
Handspring
2, 3, 4, 19, 23
Acrobatics
1, 6, 7, 20, 21
Breakdance
11, 12, 13, 14
Martial arts
8, 17, 38
TABLE XI : Skill-level grouping of real-world evaluation motions. Each skill category groups multiple motion instances with similar semantic meaning and dynamic structure. Motion IDs correspond to retargeted motions used during hardware evaluation.
Training motions
Motion IDs
10
3–10, 13, 14
20
2–10, 13-22
50
All
TABLE XII : Motion subsets used in Q2 fidelity–scalability analysis. All evaluations are performed on the same first 10 extreme motions. Larger training sets (20 and all motions) extend this core set with additional diverse extreme motions.
School of Automation, Beijing Institute of Technology, Beijing 100081, China. · Humanoid Robotics (Shanghai) Co., Ltd., Shanghai 201203, China. · School of Mechanical Engineering, Shandong University, Jinan 250061, China.
Huazhong University of Science and Technology · State Key Lab of General AI, Beijing Institute for General Artificial Intelligence (BIGAI) · Shanghai Jiao Tong University