cs.ROMar 4, 2026

HBRB-BoW: A Retrained Bag-of-Words Vocabulary for ORB-SLAM via Hierarchical BRB-KMeans

Authors: Minjae Lee, Sang-Min Choi, Gun-Woo Kim, Suwon Lee

Organizations: Department of Computer Science and Engineering, Gyeongsang National University, Republic of Korea

Abstract

In visual simultaneous localization and mapping (SLAM), the quality of the visual vocabulary is fundamental to the system's ability to represent environments and recognize locations. While ORB-SLAM is a widely used framework, its binary vocabulary, trained through the k-majority-based bag-of-words (BoW) approach, suffers from inherent precision loss. The inability of conventional binary clustering to represent subtle feature distributions leads to the degradation of visual words, a problem that is compounded as errors accumulate and propagate through the hierarchical tree structure. To address these structural deficiencies, this paper proposes hierarchical binary-to-real-and-back (HBRB)-BoW, a refined hierarchical binary vocabulary training algorithm. By integrating a global real-valued flow within the hierarchical clustering process, our method preserves high-fidelity descriptor information until the final binarization at the leaf nodes. Experimental results demonstrate that the proposed approach yields a more discriminative and well-structured vocabulary than traditional methods, significantly enhancing the representational integrity of the visual dictionary in complex environments. Furthermore, replacing the default ORB-SLAM vocabulary file with our HBRB-BoW file is expected to improve performance in loop closing and relocalization tasks.

Figures & tables

Explore similar work

Sep 15, 2026

HuMemSLAM: Efficient Human-Inspired Semantic Place Recognition for Robust Visual SLAM

Autonomous systems require reliable place recognition for efficient and effective simultaneous localisation and mapping (SLAM). Traditional geometric visual SLAM approaches rely on low-level features and geometric consistency, but remain vulnerable to perceptual aliasing, where different places appear similar, and perceptual variation, where the same place appears different. Although semantic SLAM and modern learned visual place recognition (VPR) methods improve robustness under challenging perceptual conditions, real-time deployment requires both high retrieval accuracy and low latency. Inspired by human memory and perception, we propose HuMem-VPR, which exploits the bidirectional relationship between bottom-up perceptual evidence and top-down contextual reasoning to achieve high-level place understanding. We further introduce HuMemSLAM, the integration of HuMem-VPR with ORB-SLAM3. HuMem VPR achieved the highest aggregate retrieval accuracy on the real-image benchmark, competitive accuracy on the CARLA benchmark, and approximately two to three times lower latency than the evaluated state-of-the-art VPR methods. Across the evaluated dataset families and online experiments, HuMemSLAM substantially improved integrated Recall @1 over ORB-SLAM3's native retrieval while reducing the proposals submitted to its geometric backend.
Nov 20, 2025

LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM

Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for robotic interaction. Integrating language features into SLAM remains a significant challenge, as storing high-dimensional features incurs excessive memory and rendering overhead, while existing methods with static models lack adaptability for novel environments. We propose LEGO-SLAM (Language-Embedded Gaussian Optimization SLAM), a framework that achieves real-time, open-vocabulary mapping within a 3DGS-based SLAM system. At the core of our method is a scene-adaptive autoencoder that distills high-dimensional language embeddings into a compact 16-dimensional feature space, reducing the memory per Gaussian and accelerating rendering. Unlike static approaches, our encoder adapts online to unseen scenes. These compact features also enable a language-guided pruning strategy that identifies semantic redundancy, reducing the map's Gaussian count by up to 58% while maintaining rendering quality. Furthermore, we introduce a language-based loop detection approach that reuses the language features already extracted for mapping, eliminating the need for a separate detection model. Experiments demonstrate that LEGO-SLAM achieves competitive mapping quality and tracking accuracy, all while providing open-vocabulary capabilities at 15 FPS. Our project page is available at https://lab-of-ai-and-robotics.github.io/LEGO-SLAM/
Jul 7, 2026

Why does Deep Learning Improve Visual SLAM?

Visual SLAM is a well-established technology utilized in a wide range of real-world applications. However, its performance still degrades under challenging visual conditions, such as low texture, severe motion blur, and poor illumination. Systems based on deep learning outperform classical geometry-based ones and achieve state-of-the-art results by combining learned 2D data association and uncertainty with differentiable geometric optimization in recurrent architectures. Still, it remains unclear exactly which components are fundamentally responsible for this success. In this paper, we ask: Is the superior performance of deep learning-based systems driven primarily by learned 2D data association, the combination of learned 2D data association and uncertainty, or the recurrent architecture itself? We investigate this question empirically by conducting a controlled study. Our findings reveal that the success of DL-based V-SLAM systems hinges on learned 2D data association and uncertainty rather than their recurrent architecture, underscoring the necessity of learning-based paradigms for the design of these components.