This paper investigates humanoid whole-body dexterous manipulation, where the efficient collection of high-quality demonstration data remains a central bottleneck. Existing teleoperation systems often suffer from limited portability, occlusion, or insufficient precision, which hinders their applicability to complex whole-body tasks. To address these challenges, we introduce HumDex, a portable teleoperation system designed for humanoid whole-body dexterous manipulation. Our system leverages IMU-based motion tracking to address the portability-precision trade-off, enabling accurate full-body tracking while remaining easy to deploy. For dexterous hand control, we further introduce a learning-based retargeting method that generates smooth and natural hand motions without manual parameter tuning. Beyond teleoperation, HumDex enables efficient collection of human motion data. Building on this capability, we propose a two-stage imitation learning framework that first pre-trains on diverse human motion data to learn generalizable priors, and then fine-tunes on robot data to bridge the embodiment gap for precise execution. We demonstrate that this approach significantly improves generalization to new configurations, objects, and backgrounds with minimal data acquisition costs. The entire system is fully reproducible and open-sourced at https://github.com/physical-superintelligence-lab/humdex.
Figures & tables
Fig. 2: System Overview. (A) Our teleoperation pipeline and hand retargeting policy training. (B) Our imitation learning policy architecture. We approximate proprioceptive states missing in human data with previous-frame actions.
Fig. 3: Evaluation Tasks and Generalization. We visualize the initial state and key steps in our evaluated tasks. In the Task 5 generalization test, robot data used for training only consists of the Seen (position, object, background) setting.
Metric
Method
Tasks
Scan&Pack
Hang Towel
Open Door
Place Basket
Pick Bread
Avg †
Collection Time (min) ↓
Baseline
-
68
75
46
50
59.8
Ours
78
53
62
35
27
44.3
Collection Success Rate ↑
Baseline
0/60
26/60
52/60
47/60
54/60
74.6%
Ours
54/60
50/60
57/60
58/60
55/60
91.7%
Policy Success Rate ↑
Baseline
0/30
11/30
10/30
22/30
26/30
57.5%
TABLE I: Data Collection Comparison. We report the total time to collect 60 episodes, the number of successful teleoperation attempts out of 60, and the success rate of the trained policy over 30 trials. (-) indicates the task was infeasible with the baseline setup. Note: All values in the Avg column are calculated on the subset of four tasks successfully performed by both methods (excluding Scan&Pack ).
Fig. 4: Qualitative pose reproduction on the Wuji hand. We compare an optimization-based retargeting baseline and our learning-based retargeter on canonical dexterous poses captured by the inertial glove, including touch middle finger , touch index finger , touch ring finger , and the rock sign .
Task
Glove + Learn.
Glove + Opt.
PICO + Learn.
PICO + Opt.
Scanner Triggering
20/30
14/30
13/30
12/30
Hanger Stabilization
20/30
21/30
15/30
18/30
Doll Grasping
29/30
23/30
17/30
15/30
TABLE II: Teleoperation success rate (#success/#trials) across tasks under different hand retargeting interfaces.
Settings
Seen
Unseen Position
Unseen Object
Unseen Background
Robot Data Only
29/30
12/30
10/30
9/30
Ours
30/30
21/30
20/30
25/30
TABLE III: Policy Generalization Success Rate (%). We compare the policy trained only on robot data against our two-stage approach leveraging human data.
Appendix figures & tables4 assets
Supplementary material from the paper’s appendix.
Appendix
Fig. A1: System Hardware Overview. (a) The Unitree G1 Edu+ humanoid robot integrated with custom WUJI dexterous hands. (b) The human operator wearing the VIRDYN inertial motion capture suit and data gloves for immersive teleoperation. (c) Visual feedback is provided by the robot’s built-in RealSense camera.
Task
VIRDYN
SlimeVR Configurations
14 Nodes
10 Nodes
7 Nodes
HangTowel
50/60
48/60
44/60
42/60
PlaceBasket
58/60
57/60
57/60
51/60
PickBread
55/60
55/60
54/60
53/60
Appendix
TABLE A1: Teleoperation Success Rate Comparison. We report success trials out of 60 attempts. The 14-node SlimeVR setup yields performance close to the commercial VIRDYN suit, whereas reducing nodes (7 or 10) leads to lower reliability in complex tasks.
Fig. A2: Visualization of Failure Cases. We showcase common failure modes for each task: (a) Scan&Pack: The thumb fails to press the trigger due to an inappropriate initial grasp. (b) Hang Towel: The towel misses the hanger due to misalignment between the two hands. (c) Open Door: The robot unlatches the door but fails to open it fully ( >45∘ ) due to insufficient forward locomotion. (d) Place Basket: The basket is not placed stably due to whole-body uncoordination and foot instability. (e) Pick Bread: The robot grasps empty air due to estimation errors when the bread is placed in an unseen generalized position.
Fig. A3: Generalization Protocols. We evaluate the policy under four conditions: (a) Seen Setting: Matches the robot fine-tuning data (fixed setup). (b) Position Generalization: Random initialization within a bounding box, reflecting spatial variance in human data. (c) Object Generalization: Unseen instances (Apple, Banana, Leaf) to test semantic robustness. (d) Background Generalization: Unseen table textures (Pink, Blue, Green) to test visual robustness.
Humans routinely wield tools, swap grasps, and reposition objects within a single hand, seamlessly orchestrating contact transitions that span translation, reorientation, and finger gaiting. Endowing robot dexterous hands with this level of in-hand dexterity through teleoperation requires precise control of object motion via dynamic hand-object contact, yet current teleoperation systems remain far from this capability. To bridge this gap, we take a major step towards human-level dexterous teleoperation by introducing TeleDexter, a hand-object co-tracking controller that maps operator intent into learned, low-level contact execution. The controller is trained on consecutive co-tracking subgoals derived from human reference motions, utilizing a hybrid reward that couples sparse subgoal objectives with dense tracking rewards to enable learning across diverse interaction modalities rather than frame-wise trajectory imitation. The entire pipeline requires only single-stage RL and, with random action masking and domain randomization, transfers zero-shot to the real robot. We evaluate TeleDexter on seven challenging dexterous teleoperation tasks spanning object reorientation and long-horizon tool use across two dexterous hands, achieving a 75% average success rate where all baselines consistently fail. Furthermore, the collected demonstrations successfully train autonomous policies via behavioral cloning, marking a concrete step towards human-level dexterous teleoperation.
Puhao Li, Zeyuan Chen, Yingying Wu +9
1Tsinghua University · 2State Key Lab of General Artificial Intelligence, BIGAI · 3Peking University
High-fidelity teleoperation of dexterous robotic hands is essential for bringing robots into unstructured domestic environments. However, existing teleoperation systems often face a trade-off between performance and portability: vision-based capture systems are constrained by costs and line-of-sight requirements, while mechanical exoskeletons are bulky and physically restrictive. In this paper, we present DexEMG, a lightweight and cost-effective teleoperation system leveraging surface electromyography (sEMG) to bridge the gap between human intent and robotic execution. We first collect a synchronized dataset of sEMG signals and hand poses via a MoCap glove to train EMG2Pose, a neural network capable of continuously predicting hand kinematics directly from muscle activity. To ensure seamless control, we develop a robust hand retargeting algorithm that maps the predicted poses onto a multi-fingered dexterous hand in real-time. Experimental results demonstrate that DexEMG achieves high precision in diverse teleoperation tasks. Notably, our system exhibits strong generalization capabilities across novel objects and complex environments without the need for intensive individual-specific recalibration. This work offers a scalable and intuitive interface for both general-purpose robotic manipulation and assistive technologies.
Humanoid teleoperation for demonstration collection requires coordinated whole-body motion, continuous dexterous hand control, and viewpoint control. Existing systems either simplify hand commands or depend on dedicated wearable sensors for fine-grained hand motion. We introduce Teleopit, a full-embodiment teleoperation system that maps body, hand, and head signals from VR to a humanoid body, configurable dexterous hands, and a 2-DoF active vision module. A history encoder and failure-aware rewind sampling improve the motion tracker on both motion-capture and live VR references. An optimization-based hand retargeter combines normalized finger directions, fingertip closure, and thumb-frame alignment to map human hand motion to different dexterous hands without tuning hand-specific objective or solver hyperparameters. Component experiments evaluate tracking success rate and retargeting behavior, while real-robot teleoperation demonstrates coordinated locomotion, manipulation, and viewpoint control. ACT and GR00T N1.7 policies trained on 96 successful demonstrations collected with Teleopit achieve task success rates of 90.0% and 95.0%, respectively, when deployed on the humanoid. The project page is available at https://botrunner64.github.io/teleopit-page.
Bingqian Wu, Zicheng Xu, Xianghui Fan +2
Westlake University · Shanghai Innovation Institute