Organizations: Shenzhen Key Laboratory of Robotics and Computer Vision, Southern University of Science and Technology, Shenzhen, China. · Department of Electronic and Electrical Engineering, Southern University of Science and Technology, Shenzhen, China. · Department of Robotics, Perception, and Learning, KTH Royal Institute of Technology, Stockholm, Sweden.
Interactive Imitation Learning (IIL) typically relies on extensive human involvement for both offline demonstration and online interaction. Prior work primarily focuses on reducing human effort in passive monitoring rather than active operation. Notably, structured model-based imitation approaches achieve comparable performance with significantly fewer demonstrations than end-to-end imitation learning policies in the low-data regime. However, these methods are typically surpassed by end-to-end policies as the data increases. Leveraging this insight, we propose Easy-IIL, a framework that utilizes off-the-shelf model-based imitation methods as an assistant expert to replace active human operation for the majority of data collection. The human expert only provides a single demonstration to initialize the assistant expert and intervenes in critical states where the task is approaching failure. Furthermore, Easy-IIL can maintain IIL performance by preserving both offline and online data quality. Extensive simulation and real-world experiments demonstrate that Easy-IIL significantly reduces human operational burden while maintaining performance comparable to mainstream IIL baselines. User studies further confirm that Easy-IIL reduces subjective workload on the human expert.
Figures & tables
Fig. 1 : (a) illustrates the standard IIL interaction mechanism, where a human expert is involved in both offline and online stages. (b) depicts Easy-IIL, which delegates most offline and online data collection and interactions to an assistant expert, substantially reducing active human operational effort.
Fig. 2 : Data collection strategy in Easy-IIL for (a) the first one offline demonstration and (b) the remaining offline demonstrations (“Offline” mode) and online interaction data (“Online” mode). Specifically, aH=πH(x) , aR=πR(x,o) , aA=πA(o) , aN=πN(o) . x and o represent state and observation, respectively.
Fig. 3 : Visualization of an online interaction trajectory of Easy-IIL on the “Hang the Cup” task. The robot arm is controlled by (a) the novice policy; (b) the assistant expert, which yields a skewed grasping pose that risks failure; (c) the human expert, who intervenes and successfully picks up the cup; and (d) the assistant expert, which moves the arm normally toward the cup holder.
Fig. 4 : Four task scenarios. Basketball in Hoop (left-top), Take Chicken in Saucepan (right-top), Hang the Cup (left-bottom), and Put Duck in Cooker (right-bottom).
Fig. 5 : Main experiment results evaluating Succ. Rate (a) and Intv. Rate (b) across four tasks for Easy-IIL, HG-DAgger, IWR, and Sirius. Easy-IIL is configured with H=8 and σ=0.3 .
Fig. 6 : Ablation studies results evaluating (a) Succ. Rate and (b) Intv. Rate across two simulated tasks for online strategy of Easy-IIL. Easy-IIL is configured with H=8 and σ=0.3 .
Succ. Rate (%)
Intv. Rate (%)
Method
Basketball
Chicken
Basketball
Chicken
Best Baseline
74.4 ± 2.1
68.3 ± 5.3
100.0 ± 0.0
100.0 ± 0.0
Easy-IIL
77.8 ± 2.6
65.0 ± 4.7
4.6 ± 0.1
2.8 ± 0.2
TABLE I : Ablation study results evaluating the offline Succ. Rate and Intv. Rate across two simulated tasks for the best baseline and Easy-IIL. Results are presented as Mean ± Standard Deviation.
Succ. Rate (%)
H=4
H=8
H=12
Basketball
90.0 ± 3.1
90.0 ± 2.2
88.9 ± 1.9
Chicken
84.4 ± 3.5
86.1 ± 3.8
83.3 ± 5.1
TABLE II : Ablation study results evaluating Succ. Rate across two simulated tasks for parameter variations in the online strategy of Easy-IIL. Top: varying H (with σ=0.3 ); Bottom: varying σ (with H=8 ). Results are presented as Mean ± Standard Deviation.
Succ. Rate (%)
Assist. Expert
DP-30
DP-50
DP-80
Basketball
91.7 ± 2.1
90.0 ± 2.2
95.6 ± 2.5
97.8 ± 1.9
Chicken
88.9 ± 3.5
86.1 ± 3.8
90.6 ± 3.4
94.4 ± 3.9
TABLE III : The additional experiment evaluating Succ. Rate for assistant expert (Assist. Expert) and diffusion policy trained via Easy-IIL with 30 (DP-30), 50 (DP-50), and 80 demonstrations (DP-80). Results are presented as Mean ± Standard Deviation.
Succ. Rate (%)
Assist. Expert
π0.5 -1
π0.5 -5
Basketball
91.7±2.1
21.7 ± 5.1
59.4 ± 2.8
Chicken
88.9±3.5
14.4 ± 3.4
47.8 ± 7.2
TABLE IV : Success rates of the assistant expert (Assist. Expert) and π0.5 fully fine-tuned on one ( π0.5 -1) and five ( π0.5 -5) offline demonstrations. Results are presented as Mean ± Standard Deviation.
Raw TLX scores
Basketball
Chicken
Cup
Duck
Best Baseline
56.5±10.9
70.3±12.0
62.5±8.8
81.7±15.6
Easy-IIL
25.3±11.9
33.4±13.3
28.8±10.7
38.3±14.9
TABLE V : User study results evaluating Raw TLX scores for the best baseline and Easy-IIL. Raw TLX scores are presented as Mean ± Standard Deviation. ( p<0.01 , Wilcoxon Signed-Rank Test).