Interactive Imitation Learning
Overview
Interactive imitation learning studies how an agent can improve by asking an expert for demonstrations or corrections on states it encounters, rather than learning only from a fixed dataset. Methods such as DAgger collect labels on learner-visited states, while selective intervention, shared control, and retrieval-based approaches aim to make each correction more useful and reduce expert effort. The field is applied to settings including robotic manipulation, navigation, and vision-language-action policies, with evaluation often measuring task success, recovery from errors, and human time. A central tension is when online interaction justifies its cost: it can help when the learner cannot represent the expert or faces unfamiliar states, but corrections may be costly, delayed, or poorly matched to the learner.
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