We propose Int3DNet, a scene-aware network that predicts 3D intention areas directly from scene geometry and head-hand motion cues, enabling robust human intention prediction without explicit object-level perception. In Mixed Reality (MR), intention prediction is critical as it enables the system to anticipate user actions and respond proactively, reducing interaction delays and ensuring seamless user experiences. Our method employs a cross attention fusion of sparse motion cues and scene point clouds, offering a novel approach that directly interprets the user's spatial intention within the scene. We evaluated Int3DNet on MoGaze and CIRCLE datasets, which are public datasets for full-body human-scene interactions, showing consistent performance across time horizons of up to 1500 ms and outperforming the baselines, even in diverse and unseen scenes. Moreover, we demonstrate the usability of proposed method through a demonstration of efficient visual question answering (VQA) based on intention areas. Int3DNet provides reliable 3D intention areas derived from head-hand motion and scene geometry, thus enabling seamless interaction between humans and MR systems through proactive processing of intention areas.
Figures & tables
Metrics
Method
500 ms
600 ms
700 ms
800 ms
900 ms
1000 ms
1100 ms
1200 ms
1300 ms
1400 ms
1500 ms
Average
SIM ↑
Head Orientation
0.1791
0.1781
0.2017
0.1854
0.2024
0.2042
0.2022
0.1989
0.1930
0.1966
0.2040
0.1951
Head+Scene
0.2173
0.2175
0.2176
0.2178
0.2180
0.2183
0.2184
0.2185
0.2183
0.2180
0.2175
0.2179
Motion Forecast
0.3793
0.3771
0.3715
0.3643
0.3529
0.3432
0.3353
0.3167
0.3004
0.2872
0.2752
0.3367
Only Scene
0.1770
0.1770
0.1770
0.1770
0.1770
0.1770
0.1770
0.1770
0.1770
0.1770
0.1770
0.1770
Ours
0.4107
0.4084
0.4072
0.4041
0.3989
0.3937
0.3886
0.3824
0.3770
0.3726
0.3680
0.3920
AUC ↑
Head Orientation
83.88
84.50
86.50
85.81
87.47
87.36
87.61
86.80
86.96
86.84
87.66
86.49
Table 1: Quantitative results on the CIRCLE dataset. The performance was reported across different time horizons (500–1500 ms before interaction) using four metrics: SIM, AUC, mIoU, and Dice. Our method consistently outperforms all baselines across all metrics and time horizons.
Metrics
Method
500 ms
600 ms
700 ms
800 ms
900 ms
1000 ms
1100 ms
1200 ms
1300 ms
1400 ms
1500 ms
Average
SIM ↑
Head Orientation
0.1266
0.1271
0.1246
0.1243
0.1131
0.1060
0.0997
0.0850
0.0691
0.0570
0.0506
0.0985
Head+Scene
0.3051
0.3048
0.3047
0.3047
0.3047
0.3047
0.3046
0.3044
0.3044
0.3046
0.3047
0.3047
Motion Forecast
0.1529
0.1598
0.1863
0.2346
0.2699
0.2499
0.2132
0.1970
0.1813
0.1698
0.1601
0.1977
Only Scene
0.3053
0.3053
0.3053
0.3053
0.3053
0.3053
0.3053
0.3053
0.3053
0.3053
0.3053
0.3053
Ours
0.4637
0.4327
0.3947
0.3662
0.3471
0.3340
0.3205
0.3145
0.3105
0.3077
0.3036
0.3541
AUC ↑
Head Orientation
65.54
65.80
65.71
65.98
65.01
64.25
63.38
61.79
60.20
58.80
56.82
63.03
Table 2: Quantitative results on the MoGaze dataset. Performance is reported across different time horizons (500–1500 ms before interaction) using four metrics: SIM, AUC, mIoU, and Dice. Our method outperforms all baselines across all metrics up to 1200 ms, while beyond this horizon the performance advantage diminishes due to the characteristics of the dataset.
Dataset
Method
SIM ↑
AUC ↑
mIoU ↑
Dice ↑
CIRCLE
Ours w/ MLP
0.1991
93.07
14.03
0.2758
Ours w/ Motion Query
0.1707
92.41
13.39
0.2659
Ours w/ BCE
0.3398
97.27
25.84
0.4531
Ours w/ Focal
0.1295
96.58
9.74
0.0896
Ours w/ Dice
0.4284
87.02
36.45
0.5279
Ours w/ Dice+Focal
0.4064
95.44
26.88
0.4305
Table 3: Ablation results on the CIRCLE and MoGaze datasets. Performance is reported as the average across all time horizons using four metrics: SIM, AUC, mIoU, and Dice.
Frames
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Average
SRCC
CIRCLE
-0.0980
-0.1498
0.1470
-0.1199
0.1262
-0.0571
0.0911
0.1516
0.1741
-0.0230
-0.0426
0.0700
-0.0578
-0.0116
-0.2434
-0.0029
MoGaze
0.2654
-0.1343
0.2704
0.1024
0.2999
-0.0893
0.1434
0.2823
0.1336
-0.3595
-0.3411
0.1314
-0.3785
-0.2846
0.2687
0.0207
Table 4: Attention–Intention Correlation. Spearman rank correlation coefficient (SRCC) between the attention weights and ground-truth intention area over 15 input motion frames on the CIRCLE and MoGaze datasets. Overall, the results indicate a weak or inconsistent correlation between the learned attention and human intention areas.