Creating manufacturable blueprints for coarse-grained virtual robots
Organizations: Northwestern University
Abstract
Over the past three decades, countless embodied yet virtual agents have freely evolved inside computer simulations, but vanishingly few were realized as physical robots. This is because evolution was conducted at a level of abstraction that was convenient for freeform body generation (creation, mutation, recombination) but swept away almost all of the physical details of functional body parts. The resulting designs were crude and underdetermined, requiring considerable effort and expertise to convert into a manufacturable format. Here, we automate this mapping from simplified design spaces that are readily evolvable to complete blueprints that can be directly followed by a builder. The pipeline incrementally resolves manufacturing constraints by embedding the structural and functional semantics of motors, electronics, batteries, and wiring into the abstract virtual design. In lieu of evolution, a user-defined or AI-generated ``sketch'' of a body plan can also be fed as input to the pipeline, providing a versatile framework for accelerating the design of novel robots.
Figures & tables
| Solver stage | Remaining ratio |
|---|---|
| Motor solver | 89.24% |
| Electronics solver | 77.85% |
| Wire solver | 99.87% |
| Complete pass-through success | 66.96% |
Robotics
Robotics studies the design and control of machines that perceive, move, and act in physical environments.
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