cs.ROMar 13, 2026

Creating manufacturable blueprints for coarse-grained virtual robots

Authors: Zihan Guo, Muhan Li, Shuzhe Zhang, Sam Kriegman

Organizations: Northwestern University

Abstract

Over the past three decades, countless embodied yet virtual agents have freely evolved inside computer simulations, but vanishingly few were realized as physical robots. This is because evolution was conducted at a level of abstraction that was convenient for freeform body generation (creation, mutation, recombination) but swept away almost all of the physical details of functional body parts. The resulting designs were crude and underdetermined, requiring considerable effort and expertise to convert into a manufacturable format. Here, we automate this mapping from simplified design spaces that are readily evolvable to complete blueprints that can be directly followed by a builder. The pipeline incrementally resolves manufacturing constraints by embedding the structural and functional semantics of motors, electronics, batteries, and wiring into the abstract virtual design. In lieu of evolution, a user-defined or AI-generated ``sketch'' of a body plan can also be fed as input to the pipeline, providing a versatile framework for accelerating the design of novel robots.

Figures & tables

Explore similar work

CardsList
  1. Draft: A Parametric Tool for Robot Design Exploration

    Sep 29, 2026David Nguyen, Marcelo Coelho, Sangbae KimRobot Morphology-Control Co-DesignRobotics Simulation

  2. Agentic Robot Creation through Generation, Verification, and Revision

    Oct 13, 2026Xuebing Li, Yibo He, Sitong Liu +2Agentic AI for RoboticsRobotics

  3. Bridging Language and Physics: Automated Design of Continuum Robots with Large Language Models

    Sep 8, 2026Jingyi Chen, Mohan Zhang, Laura Yao +5RoboticsContinuum Robot Design