cs.LGApr 1, 2026

Gradient-Based Data Valuation Improves Curriculum Learning for Game-Theoretic Motion Planning

Authors: Shihao Li, Jiachen Li, Dongmei Chen

Organizations: The University of Texas at Austin

Abstract

We demonstrate that gradient-based data valuation produces curriculum orderings that significantly outperform metadata-based heuristics for training game-theoretic motion planners. Specifically, we apply TracIn gradient-similarity scoring to GameFormer on the nuPlan benchmark and construct a curriculum that weights training scenarios by their estimated contribution to validation loss reduction. Across three random seeds, the TracIn-weighted curriculum achieves a mean planning ADE of 1.704±0.0291.704\pm0.029,m, significantly outperforming the metadata-based interaction-difficulty curriculum (1.822±0.0141.822\pm0.014,m; paired tt-test p=0.021p=0.021, Cohen's dz=3.88d_z=3.88) while exhibiting lower variance than the uniform baseline (1.772±0.1341.772\pm0.134,m). Our analysis reveals that TracIn scores and scenario metadata are nearly orthogonal (Spearman ρ=−0.014ρ=-0.014), indicating that gradient-based valuation captures training dynamics invisible to hand-crafted features. We further show that gradient-based curriculum weighting succeeds where hard data selection fails: TracIn-curated 20% subsets degrade performance by 2×2\times, whereas full-data curriculum weighting with the same scores yields the best results. These findings establish gradient-based data valuation as a practical tool for improving sample efficiency in game-theoretic planning.

Figures & tables

Explore similar work

Oct 19, 2026

Predictive Bandit Curriculum Reinforcement Learning via Gradient-Based Sample Group Discovery

Curriculum learning, which organizes training samples according to their learning priority, has been widely adopted in reinforcement learning to improve training efficiency. However, existing methods commonly construct curriculum units using predefined data properties and estimate their utility by simply aggregating a single proxy signal from recent training history.Such designs may group samples with different optimization effects and fail to anticipate how their utility evolves in relation to the policy. We propose Predictive Gradient-based Bandit (PGB) Curriculum, which first discovers optimization-aware learning units by clustering projected sample-level gradients. PGB then employs a lightweight temporal predictor to forecast the future utility of each unit and converts the predictions into a Boltzmann sampling distribution for adaptive data allocation. Experiments across multiple model scales and reasoning benchmarks show that PGB consistently outperforms standard GRPO, difficulty-based curricula, and history-based scheduling strategies, demonstrating improved data utilization and training efficiency.
Oct 1, 2026

Training-Free Diffusion Planning with Analytical Local Scores

Path finding and multi-robot motion planning require trajectories that are smooth, goal-directed, and collision-free in environments with complex geometric constraints. Recent diffusion-based planners have shown that trajectory generation can be cast as iterative denoising which has opened the doors to learning-based approaches that can handle multi-modal trajectory distributions and refine entire trajectories. However, a key limitation is that diffusion planners require training on large collections of feasible trajectories, rendering them map-specific, and difficult to deploy when high-quality demonstrations are unavailable. This paper introduces a training-free diffusion-based motion planner that replaces learned global trajectory scores with analytical local scores derived from obstacle, smoothness, velocity, and inter-agent feasibility terms. The proposed idea relies on a key observation: the score of a trajectory can be reconstructed by considering only local interactions between neighboring waypoints and nearby constraints. This structure exploitation yields a decomposed denoising procedure that retains the optimization structure of classical trajectory methods while inheriting the iterative refinement behavior of diffusion models. Experiments on a large collection of complex environments and large multi-agent planning tasks show that the proposed analytical score produces smooth and feasible trajectories within limited computational costs, for example in generating feasible paths for 300+ agents in environments containing 100+ obstacles in under 6 seconds on a GPU, outperforming strong learning-based and optimization baselines, while avoiding the data requirements of learned diffusion planners.
May 20, 2026

PlanningBench: Generating Scalable and Verifiable Planning Data for Evaluating and Training Large Language Models

Planning is a fundamental capability for large language models (LLMs) because such complex tasks require models to coordinate goals, constraints, resources, and long-term consequences into executable and verifiable solutions. Existing planning benchmarks, however, usually treat planning data as fixed collections of instances rather than controllable generation targets. This limits scenario coverage, ties difficulty to surface-level proxies rather than structural sources, and offers limited support for scalable generation, automatic verification, or planning-oriented training. We introduce PlanningBench, a framework for generating scalable, diverse, and verifiable planning data for both evaluation and training. PlanningBench starts from real planning scenarios and abstracts practical workflows into a structured taxonomy of more than 30 task types, subtasks, constraint families, and difficulty factors. Guided by this taxonomy, a constraint-driven synthesis pipeline instantiates self-contained planning problems with adaptive difficulty control, quality filtering, and instance-level verification checklists. This shifts planning data construction from fixed benchmark collection to controllable generation while preserving realistic task grounding. We use PlanningBench to evaluate open-source and closed-source frontier LLMs, and find that current models still struggle to produce complete solutions under coupled constraints. Beyond evaluation, reinforcement learning on verified PlanningBench data improves performance on unseen planning benchmarks and broader instruction-following tasks. Further analysis suggests that determinate or well-specified optimal solutions provide clearer reward signals and more stable training dynamics. Overall, PlanningBench provides a controllable source of planning data for diagnosing and improving generalizable planning abilities in LLMs.