SynMulti: Synthetic-to-Real Learning for Multimodal Video Understanding
Authors: Tanzila Rahman, Renjie Liao, Leonid Sigal
Organizations: University of British Columbia · Vector Institute for AI · Canada CIFAR AI Chair
Abstract
Training multimodal large language models (MLLMs) for video understanding requires large-scale annotated data spanning diverse tasks such as object counting, question answering, and segmentation. However, collecting and annotating multimodal video data in real-world is costly, slow, and inherently limited in diversity and coverage. To address this challenge, we propose~\textbf{SynMulti} dataset, along with a unified synthetic data generation pipeline capable of automatically producing unlimited multimodal video data with rich and diverse supervision. Our framework supports multiple task formats within a single pipeline, enabling scalable and consistent data creation across tasks. To further enhance reasoning ability, we introduce a VQA-based fine-tuning strategy that trains models to answer structured questions about visual content rather than relying solely on captions or simple instructions. This formulation encourages deeper visual grounding and reasoning. We evaluate our approach in three challenging tasks: video object counting, video-based visual question answering, and video object segmentation. Experimental results demonstrate that models trained predominantly on synthetic data generalize effectively to real-world datasets, often outperforming traditionally trained counterparts. Our findings highlight the potential of unified synthetic data pipelines as a scalable alternative to expensive real-world annotation for multimodal video understanding.
Multimodal Large Language Models (MLLMs) have made rapid progress in single-video understanding, yet their ability to reason across multiple independent video streams remains poorly understood. Existing multi-video benchmarks rely largely on human-annotated real-world footage, limiting the precision of spatial, temporal, and physical ground truth and making it difficult to diagnose model failures. We introduce SYNCR, a controlled synthetic benchmark for cross-video reasoning with programmatically verified grounding. Built using Habitat, Kubric, and CLEVRER simulator engines, SYNCR contains 8,163 multi-video question-answer pairs grounded in 9,650 unique videos. It evaluates MLLMs across eight tasks spanning four diagnostic pillars: Temporal Alignment, Spatial Tracking, Comparative Reasoning, and Holistic Synthesis. Our zero-shot evaluation of leading open- and closed-weight MLLMs reveals a substantial gap between current models and humans: the best model achieves only 52.5% average accuracy, compared to an 89.5% human baseline. Models perform relatively well on temporal ordering but struggle with precise physical and spatial reasoning, with the best model reaching only 26.0% accuracy on Kinematic Comparison. We further find that parameter scaling and reasoning-specialized post-training improve temporal alignment capabilities, but do not reliably address fine-grained physical tracking or global spatial synthesis. Finally, an exploratory sim-to-real correlation analysis suggests that several SYNCR tasks track model-level trends on real-world multi-video benchmarks, while also exposing reasoning capabilities underrepresented by existing evaluations. Code available at https://github.com/SaraGhazanfari/SYNCR.
Sara Ghazanfari, Siddharth Garg, Prashanth Krishnamurthy +1
While Multimodal Large Language Models (MLLMs) exhibit strong performance on standard video tasks, their ability to faithfully summarize and reason over complex narratives remains poorly evaluated. Existing summarization benchmarks fragment supervision across isolated granularities, such as keyframes, key shots, or disjointed text summaries, failing to capture the inherently hierarchical structure of cross-modal alignment. To address this critical gap, we introduce HAVEN, a hierarchically aligned multimodal benchmark for unified video understanding. HAVEN pioneers a fully granular (frame, shot, and video levels) and fully multimodal (video and text) dataset architecture, complete with explicit, continuous alignment between modalities. Built upon this unified annotation paradigm, we propose a comprehensive evaluation suite spanning summarization, temporal reasoning, multimodal grounding, and saliency ranking. Extensive benchmarking of state-of-the-art MLLMs exposes a persistent gap between surface-level textual fluency and grounded multimodal understanding. Ultimately, HAVEN advances the evaluation of multimodal systems beyond traditional QA formats, offering a rigorous, standardized testbed to drive future research in interpretable, hierarchical video understanding. We publicly release the dataset, benchmark suite, and evaluation protocols.
Despite remarkable progress toward general-purpose video models, a critical question remains unanswered: how far are these models from achieving true multimodal reasoning? Existing benchmarks fail to address this question rigorously, as they remain constrained by straightforward task designs and fragmented evaluation metrics that neglect complex multimodal reasoning. To bridge this gap, we introduce CLVG-Bench, an evaluation framework designed to probe video models' zero-shot reasoning capabilities via Context Learning in Video Generation. CLVG-Bench comprises more than 1,000 high-quality, manually annotated metadata across 6 categories and 47 subcategories, covering complex scenarios including physical simulation, logical reasoning, and interactive contexts. To enable rigorous and scalable assessment, we further propose an Adaptive Video Evaluator (AVE) that aligns with human expert perception using minimal annotations, delivering interpretable textual feedback across diverse video context tasks. Extensive experiments reveal a striking answer to our central question: while state-of-the-art (SOTA) video models, such as Seedance 2.0, demonstrate competence on certain understanding and reasoning subtasks, they fall substantially short with logically grounded and interactive generation tasks (achieving success rates <25% and ~0%, respectively), exposing multimodal reasoning and physical grounding as critical bottlenecks. By systematically quantifying these limitations, the proposed method provides actionable feedbacks and a clear roadmap toward truly robust, general-purpose video models. CLVG-Bench and code are released here.