cs.CVApr 27, 2026

Monocular Depth Estimation via Neural Network with Learnable Algebraic Group and Ring Structures

Authors: Qianlei WangKexun ChenShaolin ZhangHongli GaoChaoning ZhangXiaolin Qin

Organizations: Chengdu Institute of Computer Applications, Chinese Academy of Sciences, Chengdu 610213 China. · School of Computing and Artificial Intelligence, Southwest Jiaotong University, Chengdu 611756 China. · School of Mechanical Engineering, Southwest Jiaotong University, Chengdu 611756 China. · School of Computer Science and Engineering, University of Electronic Science and Technology of China, Chengdu 610054 China.

Abstract

Monocular depth estimation (MDE) has witnessed remarkable progress driven by Convolutional Neural Networks and transformer-based architectures. However, these approaches typically treat the problem as a generic image-to-image regression on Euclidean grids, thereby overlooking the intrinsic algebraic and geometric structures induced by perspective projection. To address this limitation, we propose LAGRNet, a novel framework that fundamentally grounds MDE in algebraic geometry by explicitly embedding learnable group, ring, and sheaf structures into the deep learning pipeline. Modeling feature maps as sections of a sheaf over an approximated image manifold, our method first establishes a Group-defined Feature Manifold (GFM) parameterized by a learned algebraic group action to enforce projective equivariance and robustness against view changes. To facilitate algebraically consistent cross-scale interactions, we subsequently introduce a Ring Convolution Layer (RCL) that formulates feature fusion as a graded ring homomorphism. Furthermore, to ensure global topological consistency, a Sheaf-based Module (SM) aggregates local depth cues via Čech nerve on the image topology. Extensive zero-shot evaluations across the KITTI, NYU-Depth V2, and ETH3D benchmarks demonstrate that LAGRNet significantly outperforms state-of-the-art methods in both accuracy and generalization capabilities.

Explore similar work

May 22, 2026cs.CV

DepthAgent: Towards Better Universal Depth Estimation via Sample-wise Expert Selection

Monocular metric depth estimation has achieved strong progress with large-scale training and universal-camera modeling, yet robust deployment across diverse camera settings, such as perspective, fisheye, and panoramic images, remains challenging. Existing methods typically rely on a single depth estimator, overlooking that different models encode different camera assumptions and perform best under different input domains. In this paper, we show that depth experts exhibit strong sample-wise complementarity: model preference is highly correlated with camera geometry, and multi-model fusion brings the largest gains on difficult samples where individual experts are unreliable. Motivated by these observations, we propose \textbf{\ours}, a vision-language agent for adaptive monocular depth estimation. DepthAgent treats existing depth models as frozen tools and learns to analyze scene and camera cues, invoke suitable experts through multi-turn tool utilization, and select or fuse their predictions for each input. To optimize such discrete decision-making toward dense geometric quality, we design a multi-reward reinforcement fine-tuning scheme that jointly encourages valid tool execution, camera/scene analysis, expert-selection quality, and inference efficiency. Extensive experiments across perspective, fisheye, and panoramic benchmarks show that \ours consistently outperforms individual experts, fixed model fusion, and different selection strategies, with strong improvements on challenging samples, highlighting the critical role of expert selection and fusion. The code and model will be released upon publication.
Jie Zhu, Girish Chandar Ganesan, Xiaoming Liu
Aug 17, 2026cs.CV

PXDepth: Pixel-Space Modeling for Structure Preserving Monocular Depth Estimation

Recent monocular depth estimators achieve strong zero-shot generalization, yet often struggle to preserve fine-grained structures and object boundaries. We attribute this limitation to the prevalent combination of large-patch ViT encoders and convolutional decoders, as coarse tokenization can weaken pixel-level cues that upsampling cannot fully recover. To address this issue, we propose PXDepth, a discriminative monocular depth model that separates global context modeling from pixel-level depth prediction. Specifically, a large-patch ViT captures global scene context, while a pixel-space predictor composed of Context-Modulated Pixel Transformer blocks maintains high-resolution spatial representations throughout depth estimation. This design preserves fine structures and sharp boundaries without sacrificing global depth consistency. Across diverse zero-shot benchmarks, PXDepth combines faithful local geometry with competitive global depth accuracy while remaining efficient at inference. Our code and model are available at https://yuanzhy29.github.io/PXDepth-Page/.
Zhiyuan Yuan, Guanying Chen, Lingteng Qiu +3
May 19, 2026cs.CV

Depth2Pose: A Pose-Based Benchmark for Monocular Depth Estimation without Ground-Truth Depth

Monocular depth estimation has improved significantly in recent years, driven by increasingly powerful models and large-scale training data. Predicted depth is increasingly used as an input signal for downstream tasks such as Structure-from-Motion (SfM), visual localization, and SLAM. However, monocular depth estimators (MDEs) are still primarily evaluated in terms of depth accuracy. Standard metrics aggregate errors globally and may not reflect the usefulness of depth for downstream geometric tasks. We therefore propose Depth2Pose, a framework for evaluating MDEs in the context of downstream tasks. By combining depth predictions with feature correspondences in depth-aware geometric solvers, we use relative camera pose estimation accuracy as a task-driven proxy for depth quality. Traditional benchmarks require dense ground truth in the form of per-pixel depth, which is expensive to obtain. In contrast, our formulation requires only camera poses, which can be estimated efficiently, e.g., using Structure-from-Motion pipelines. As a result, our framework can be applied to scenes where ground-truth depth is difficult to obtain, for example due to large scene scale or heavy occlusions (e.g., vegetated environments). Leveraging this, we introduce the D2P dataset, which contains challenging scenes outside the distribution of commonly used training data. We show that methods performing well under standard depth error metrics on existing benchmarks also perform well under our pose-based metric when evaluated on the same datasets, but do not necessarily generalize to our more challenging dataset. Finally, we provide a simple and extensible evaluation framework. The dataset and code are available at kocurvik.github.io/depth2pose.
Viktor Kocur, Sithu Aung, Gabrielle Flood +4