Diffusion-based visuomotor policies perform well in robotic manipulation, yet current methods still inherit image-generation-style decoders and multi-step sampling. We revisit this design from a frequency-domain perspective. Robot action trajectories are highly smooth, with most energy concentrated in a few low-frequency discrete cosine transform modes. Under this structure, we show that the error of the optimal denoiser is bounded by the low-frequency subspace dimension and residual high-frequency energy, implying that denoising error saturates after very few reverse steps. This also suggests that action denoising requires a much simpler denoising model than image generation. Motivated by this insight, we propose Hyper-DP3 (HDP3), a pocket-scale 3D diffusion policy with a lightweight Diffusion Mixer decoder that supports two-step DDIM inference. Our synthetic experiments validate the theory and support the sufficiency of two-step denoising. Futhermore, across RoboTwin2.0, Adroit, MetaWorld, and real-world tasks, HDP3 achieves state-of-the-art performance with fewer than 1% of the parameters of prior 3D diffusion-based policies and substantially lower inference latency.
Diffusion-based visuomotor policies model complex action distributions through iterative denoising, but repeated inference adds latency to robotic control. One-step generators reduce this cost, motivating training objectives that retain useful action structure with few demonstrations. We present Ada3Drift, a point-cloud-conditioned policy that builds on Drifting Models to perform distribution refinement during training and generate action chunks in one forward pass. Our central design is a regression-to-drifting curriculum: paired action regression first emphasizes observation--action correspondence, while a sigmoid schedule progressively increases a batch-level action-distribution regularizer. The drifting term combines attraction to demonstrated actions and repulsion among generated samples using inherited multi-temperature aggregation. A timestep-free generator preserves single-step inference throughout. On Adroit, Meta-World, RoboTwin, and five real-world tasks, Ada3Drift achieves the highest reported average success rates among the evaluated baselines with 1 NFE, compared with 10 NFE for the diffusion baselines. Controlled ablations favor sigmoid scheduling at matched demonstration budgets. We will release our code and pretrained model weights.
Diffusion-based visuomotor policies operating directly in raw action spaces conflate scene comprehension with trajectory generation within a single denoising process. The resulting velocity field must simultaneously encode scene information and generate precise trajectories, increasing learning complexity and limiting performance on tasks demanding precise temporal coordination across multiple arms. To simplify this joint learning problem, we introduce Latent Diffusion Policy (LDP), a two-stage framework performing flow matching in a deliberately shaped latent space. By absorbing scene understanding into an observation-conditioned CVAE encoder, LDP concentrates the conditional distribution of each observation. Consequently, the flow model avoids implicitly resolving scene-dependent structures; instead, it generates within a pre-concentrated distribution featuring a smoother velocity field, simplifying learning from limited demonstrations. Furthermore, to capture temporal dependencies among latent tokens, LDP trains with per-token diffusion forcing and employs staircase inference sampling to resolve the resulting distributional mismatch. We also propose reconstruction FID (rFID) as a lightweight proxy predicting downstream task success solely from latent space statistics. On coordination-intensive tasks from RoboTwin 2.0, LDP outperforms DP3 by a substantial margin and transfers effectively to real-world bimanual deployments.
3D diffusion policies are strong at generating geometrically grounded actions from current observations, but successful manipulation requires not only knowing what motion is feasible now, but also anticipating where the interaction is heading. Existing policies largely leave such foresight to emerge implicitly from action learning. We introduce Movement Trend Guidance, a simple but effective way to provide this foresight without introducing an explicit plan. From a short observation history, the policy learns a compact latent representation of interaction evolution. During training, sparse future gripper states supervise this representation; at inference, only the latent is retained as future-oriented conditioning alongside the current observation. The latent provides global conditioning for action generation, while an additional gated FiLM branch is used only at the UNet bottleneck. Despite adding only 3.52% more parameters to DP3, our method preserves the original dense-action and receding-horizon formulation and consistently improves upon DP3 across RoboTwin2.0, LIBERO-40, and DexArt. It reaches 62.8% vs. 56.1% in 50-task RoboTwin2.0 mixed training, 71.93% vs. 37.08% on LIBERO-40, and 72.0% vs. 49.0% on five real-robot tasks. These results show that a diffusion policy can benefit substantially from knowing where an interaction is heading, without being told exactly where to move.