Robotic manipulation dexterity is often pursued by building increasingly complex high-DoF multifingered hands. While many robotic hands are designed to replicate human morphology, the functional role of human hands suggests a different perspective: much of their complexity may exist to enable tool use and tool making. This observation motivates Any-ttach, a tool-centric manipulation framework that treats quick end-effector swapping as a mechanism for dexterity with simplicity. Any-ttach combines a low-cost automatic swapping mechanism for an open-close robot interface, a handheld device for collecting human demonstrations, and a task planning framework that composes learned, parameterized, and planned tool-use skills. The system supports diverse tools and end-effector modules, including daily tools, articulated tools such as scissors, Fin Ray fingers, and a low-cost anthropomorphic hand, through the same shared interface. Our experiments show that Any-ttach improves tool-swapping reliability, increases demonstration efficiency, reduces tool-pose variability, and supports diverse tool-use skills. In two long-horizon tasks, making a sandwich and preparing a cucumber, Any-ttach executes six tool-use subskills through end-effector switching and execution monitoring. These results suggest that robots can expand manipulation capability not only through more complex end-effectors, but also through rapidly exchangeable tools and end-effector modules. More details and videos are available at https://any-ttach.github.io/.
Articulated tool manipulation remains a major challenge in dexterous robotics due to the need to coordinate internal degrees of freedom and contact-rich interactions. While prior work has largely focused on rigid objects, articulated tool use remains underexplored because of its physical complexity and the difficulty of learning functional grasping and manipulation policies. We present Mana (Manipulation Animator), a general sim-to-real framework that reinterprets dexterous manipulation as an animation problem. Inspired by computer animation, Mana employs a coarse-to-fine pipeline that transforms procedurally-generated grasp keyframes into manipulation trajectories through motion planning and reinforcement learning. The data generation process is largely automatic, requiring only a few mouse clicks to specify functional affordances (<1 minute per tool). Across four articulated tools spanning different scales and joint types, Mana achieves zero-shot sim-to-real transfer for both grasping and in-hand manipulation, demonstrating a scalable approach to dexterous articulated tool use.
Many dexterous manipulation tasks require the object to remain securely held throughout the interaction. From the perspective of hand-object relational motion, such manipulation comprises four canonical skills: grasping, relocation, in-hand rotation, and in-hand translation. Human hands flexibly compose these skills to accomplish complex tasks. Existing approaches, however, model these skills separately with skill-specific action constraints, objectives, or even dedicated hand morphologies, which breaks the compatibility and continuity required for long-horizon composition. In this work, we present a unified framework that models all four skills in a single formulation that shares the same state and action spaces and a common objective structure. This formulation enables straightforward distillation of a single cross-skill policy that performs strongly on every skill, generalizes to unseen objects, stays robust to disturbances, and chains skills seamlessly into long-horizon manipulation. The framework also transfers effectively across different hand morphologies. Overall, our results suggest that different dexterous manipulation skills can be viewed as instantiations of a shared task formulation, revealing the intrinsic consistency across different behaviors.
Human videos are a scalable source of supervision for robot manipulation, as they are abundant and naturally capture rich object interactions. However, transferring human demonstrations to robots remains challenging due to embodiment mismatch, scene variation, and robot-specific feasibility constraints. We present Human2Any, a framework for learning reusable object-centric interaction priors from human videos without requiring real-world robot demonstrations in the target task contexts. Human2Any represents manipulation through object-object interaction motion, capturing task-relevant scene changes while abstracting away embodiment-specific details. It composes learned interaction priors with robot-side feasibility reasoning and motion planning, allowing the same human-derived knowledge to adapt to different embodiments, scene geometries, and task contexts. We validate Human2Any across diverse manipulation settings, including real-world experiments on a Franka tabletop setup and an RBY-1 humanoid mobile robot, demonstrating robust interaction-centric manipulation without real-world robot training data. Project website: https://human2any.github.io/.