cs.ROMay 29, 2026

LiftNav: Path Planning via Semantic Lifting in TSDF-Guided Gaussian Splatting

Authors: Hannah SchieberDominik FrischmannVictor SchaackAngela P. SchoelligDaniel Roth

Abstract

Autonomous robots in unknown indoor environments require both reliable collision avoidance and object-level understanding. Classical representations such as TSDF support safe planning but lack semantics, while photorealistic methods like Gaussian Splatting (GS) provide rich appearance yet suffer from soft geometry, limiting precise obstacle avoidance. We present LiftNav, a hybrid navigation framework built on GSFusion's TSDF+GS dual map, augmented with a real-time pipeline of YOLO-based detection, TSDF-based 3D lifting, and B-spline trajectory optimization. This design enables flexible semantic navigation without dense 3D embeddings. We further introduce a hinge-loss-based collision penalty that improves trajectory smoothness and safety. We evaluate our approach in a simulation using the Replica dataset. Compared against a state-of-the-art radiance field baseline we show a 100% feasibility rate and shorter trajectories.

Explore similar work

Date pendingcs.RO

ATLAS Navigator: Active Task-driven LAnguage-embedded Gaussian Splatting

We address the challenge of task-oriented navigation in unstructured and unknown environments, where robots must incrementally build and reason on informative metric-semantic maps in real time. Since tasks may require clarification or re-specification, it is necessary for the information in the map to be rich enough to enable generalization across a wide range of tasks. To effectively execute tasks specified in natural language, we propose a hierarchical representation built on language-embedded Gaussian splatting that enables both sparse semantic planning that lends itself to online operation and dense geometric representation for collision-free navigation. We validate the effectiveness of our method through real-world robot experiments on a ground robot equipped with only vision-based sensing. The experiments are conducted in both cluttered indoor and kilometer-scale outdoor environments, covering more than 2 km and 47,000 square meters of area. We achieve a competitive ratio of about 59% relative to the shortest possible path, demonstrating efficient exploration and semantic navigation in challenging real-world environments. Experiment videos and more details can be found on our project page: https://ongdexter.github.io/atlasnav.
Dexter Ong, Yuezhan Tao, Varun Murali +3
Jun 15, 2026cs.RO

SemGeoNav:A Safety-Guided Visual Navigation Approach with Semantic Reasoning and Geometric Planning

Learning-based visual navigation has enhanced semantic goal-reaching capabilities. However, due to their black-box nature, purely end-to-end models often lack explicit geometric constraints, leading to unpredictable and unreliable obstacle avoidance in open environments. Conversely, traditional geometric planners ensure safety but struggle with high-dimensional visual targets. To address these limitations, we propose SemGeoNav, a novel hierarchical visual navigation framework.It tightly integrates the high-level semantic reasoning of end-to-end models with the reliable local planning ability of geometry-based methods, achieving robust image-based navigation while significantly improving obstacle avoidance. Furthermore, we introduce a temporal trajectory smoothing mechanism to ensure continuous and stable robot motion. We evaluated SemGeoNav on a Unitree Go2 quadruped robot in real-world environments. The results demonstrate that SemGeoNav outperforms existing representative methods, including ViNT and NoMaD, achieving higher success rates and shorter navigation times.
Yu Liu, Zongyang Chen, Yan Guo +2
Jun 15, 2026cs.RO

PolyMerge: Compressing 3D Gaussian Splats with Polytope Coverings for Provably Safe Resource-Constrained Navigation

Obstacle avoidance is essential for safe navigation and motion planning. Recent radiance field reconstruction methods enable object detection and modeling with high fidelity, but remain too memory- and compute-intensive for on-board perception-based path planning. To address these limitations, we propose PolyMerge to convert a large, photorealistic 3D Gaussian Splatting (3DGS) model of a scene into a lightweight representation of convex polytopes whose union provably over-approximates all obstacles in the original 3DGS model. PolyMerge tunes the polytope count to trade off conservativeness and compute cost, and integrates with control barrier functions (CBFs) to plan collision-free paths. We showcase PolyMerge in simulation and hardware experiments on a Crazyflie drone, which uses PolyMerge to compute and follow safe trajectories in real time under severe onboard compute constraints, outperforming baselines in speed while guaranteeing safety. For our code and videos, visit https://athlon76.github.io/PolyMerge-website/.
Jihoon Hong, Chih-Yuan Chiu, Sara Fridovich-Keil +1