Vision-Language Models (VLMs) have shown strong visual understanding and are increasingly deployed in embodied AI systems, where reliable perception under real conditions is essential. However, existing benchmarks assess VLMs using clean images or isolated perturbations rather than stresses caused by physical scene formation. This design has two limitations: it covers only a narrow subset of everyday visual stresses, and some perturbations rarely appear in realistic embodied scenes. This gap raises a fundamental question: how can we define visual stress in a principled way that captures the diverse factors encountered in physical environments? To address this question, we formulate visual perception from an inverse graphics perspective and introduce RoboStressBench, a benchmark for evaluating VLM robustness to physical visual stress in embodied scenes. Inspired by the physical rendering equation, RoboStressBench decomposes visual stress into four physically grounded dimensions: Material (M), Viewpoint (V), Lighting (L), and Geometry (G). This design enables RoboStressBench to cover a broad range of visual stresses in real-world environments, while allowing controlled analysis of their effects on VLM capabilities such as visual recognition, reasoning, and planning. Through comprehensive evaluations of state-of-the-art VLMs, we identify stress-specific failure modes and reveal that different physical factors degrade different embodied capabilities, which are often obscured by aggregate accuracy. We further introduce a stress-aware agentic solver that detects visual stressors and invokes visual-editing skills before reasoning, improving robustness in high-stress scenarios. Overall, RoboStressBench provides a principled evaluation framework for diagnosing and improving VLM perception under real-world physical stress, supporting the development of more reliable embodied AI systems.
Vision-language models (VLMs) are improving rapidly, but benchmark development lags behind, making weaknesses hard to identify. Building stress tests is costly: samples must satisfy controlled conditions, remain answerable, and challenge current models. We present SABRE, a scalable, automated pipeline that converts a Test Primer (a Markdown Task Design with Data Schema) into structured specifications, generated or edited images, and question-answer pairs. Automated filtering removes candidates solved by a Filtering VLM, while human review verifies candidate validity and supports annotation correction and localized image repair. We instantiate SABRE-Prior to test whether VLMs follow visual evidence instead of relying on world priors -- learned expectations about familiar objects and scenes. Its 600 images and 1,000 questions span Context (unexpected entities in familiar scenes), Texture (counterfactual materials), Attribute (noncanonical component counts), and Language Elicitation (answers suggested by language but unsupported by the image). Across six VLMs, macro-average accuracy ranges from 17.8% to 31.3% (22.6% mean). A real-image Attribute control is comparably difficult for the Filtering VLM. SABRE-Counting and SABRE-Spatial pilots show that the workflow supports other stress-test settings. These results establish SABRE as a reusable framework for constructing and refreshing VLM stress tests rather than a single fixed benchmark.
Vision-language models (VLMs) are increasingly used as perception-reasoning backbones for embodied intelligence in safety-critical physical systems, where perception or reasoning errors can lead to unsafe decisions or actions. Although many red-teaming methods have been developed to probe VLM vulnerabilities, their evaluation remains fragmented across datasets, metrics, and threat models, making direct comparison difficult and obscuring whether observed differences arise from stronger attacks, more vulnerable models, or incompatible evaluation settings. Existing chatbot-centric red-teaming benchmarks mainly standardize jailbreak and content-safety evaluation, but they do not systematically capture physically grounded functional failures or cover red-teaming methods that target physical-world VLMs. This raises the key challenge of comparing diverse attack methods under a unified protocol while targeting the same scenario-specific failures. We introduce REALM, to our knowledge the first unified red-teaming benchmark for physical-world VLMs. REALM integrates 12 red-teaming methods, 3 model-agnostic defenses, and 13 VLMs under a practical black-box threat model with shared datasets and metrics. To align adversarial objectives across attack families, REALM introduces an agentic target-generation pipeline that constructs shared, scenario-specific, and physically grounded attack objectives for each scene, enabling fair comparison of diverse red-teaming methods under aligned adversarial goals. Our evaluation shows that text and typographic injection attacks induce the most failures, multimodal co-optimization yields the strongest visual-perturbation transfer, single-pass attacks approach iterative methods at much lower cost, and model scale alone does not confer adversarial robustness. Code is available at https://github.com/UCF-ML-Research/REALM.
While large vision-language models (VLMs) are increasingly adopted as the perceptual backbone for embodied agents, existing benchmarks often rely on question-answering or multiple-choice formats. These protocols allow models to exploit linguistic priors rather than demonstrating genuine visual grounding. To address this, we present EPIC-Bench, Embodied PerceptIon BenChmark, a fine-grained grounding benchmark designed to systematically evaluate the visual perceptual capabilities of VLMs in real-world embodied environments. Comprising 6.6k meticulously annotated tuples (Image, Text, Mask), EPIC-Bench spans 23 fine-grained tasks across three core stages of the embodied interaction pipeline: Target Localization, Navigation, and Manipulation. Extensive evaluations of over 89 leading VLMs reveal that while advanced reasoning models show promise, current VLMs universally struggle with complex visual-text alignment for physical interactions. Specifically, models exhibit critical bottlenecks in multi-target counting, part-whole relationship understanding, and affordance region detection. EPIC-Bench provides a robust foundation and actionable insights for advancing the next generation of vision-driven embodied models.