Shapley values are a principled attribution measure widely used in interpretable machine learning, but their exact computation scales exponentially with the number of players, motivating a wide range of approximation methods based on value function evaluations of sampled coalitions. This raises the question of whether approximation accuracy can be improved by adaptively selecting coalitions for evaluation based on previous evaluations. This is particularly relevant in settings where the value function is costly and the number of evaluations is severely limited, such as retraining-based feature importance, data valuation, and hyperparameter importance. For this purpose, we propose ShaplEIG, a Bayesian experimental design approach that approximates the expensive value function using a Gaussian process surrogate and adaptively selects coalitions based on their expected information gain about the Shapley values. By the linearity of the Shapley values in the value function, we show that the expected information gain is available in closed form. Furthermore, we propose an efficient computation scheme that reduces the complexity from exponential to polynomial in the number of players via elementary symmetric polynomials. In extensive experiments across diverse costly applications, our method consistently improves sample efficiency in the low-budget regime over state-of-the-art baselines.
We study the efficient computation of Shapley values for \emph{product games} -- cooperative games in which the coalition value factorizes as a product of per-player terms. Such games arise in machine learning explainability whenever the value function inherits a multiplicative structure from the underlying model, as in kernel methods with product kernels and tree-based models. Our key result is that the Shapley value of each player in a product game admits an exact one-dimensional integral representation: the weighted sum over exponentially many feature coalitions collapses to the integral of a degree-(d−1) polynomial over [0,1], where d is the total number of features. This yields a Gauss--Legendre quadrature scheme that is \emph{provably exact} whenever the number of nodes satisfies mq≥⌈d/2⌉, and otherwise provides a \emph{near-exact} approximation with error provably decaying geometrically in mq. In practice, a few hundred nodes can achieve highly precise estimates even with thousands of features. Building on this formulation, we derive a numerically stable implementation via log-space evaluation, together with an efficient parallel implementation based on associative scan primitives that achieves O(dmq) total work and O(logd) parallel time. Experiments show that \textsc{QuadraSHAP} is the fastest numerically stable method across all tested configurations.
Majid Mohammadi, Grigory Reznikov, Pavel Sinitcyn +2
Shapley values are a widely used tool for attributing importance and interactions among input variables in black-box models, but their computation involves a function defined over an exponentially large space of subsets. We propose TN-SHAP-G, a framework that exploits structure in graph-structured inputs to compute Shapley values and higher-order interaction indices efficiently. Given a predictor and a fixed masking scheme, TN-SHAP-G learns a compact, graph-aligned multilinear surrogate that approximates the masked-input behavior, represented as a tensor network whose topology mirrors the input graph. Once trained from a small number of oracle queries, the surrogate enables deterministic recovery of first- and higher-order Shapley indices via the multilinear extension, without additional model queries or Monte Carlo variance. Experiments on molecular benchmarks show that the learned factorization closely matches exact Shapley values on small graphs and scales efficiently to larger graphs where sampling-based methods become infeasible.
We address the problem of explainability in machine learning models through feature attribution methods. In particular, we consider a variant of Shapley values known as Asymmetric Shapley Values (ASV), which enables the incorporation of causal knowledge into model-agnostic explanations through the use of a causal graph. We show that in certain contexts in which the computation of SHAP is #P-hard, the exact computation of ASV can be done in polynomial time. To extend this algorithmic result, we introduce a notion of equivalence classes over the topological orderings of the underlying causal graph, which is useful to reduce the time to compute ASV. In particular, we present a polynomial-time algorithm (in the number of equivalence classes) to compute it whenever the causal graph is a rooted directed tree. Finally, we develop an algorithm for approximating ASV in arbitrary causal DAGs which relies on a procedure to sample topological orderings uniformly at random. To implement this sampling mechanism we leverage known algorithms as well as simpler alternatives. Our experimental results demonstrate the practical viability of the proposed approach in realistic causal structures.
Ezequiel Companeetz, Santiago Cifuentes, Sergio Abriola