How can an agent build a structured map of its world from nothing but an ongoing sequence of raw sensory input and its own movements, especially when natural variation means exact sensory patterns rarely repeat? The Clone-Structured Causal Graph algorithm (CSCG), a normative hippocampus model, shows how an interpretable map can be learned from aliased observations. However, CSCG requires a predefined discrete alphabet, and its expectation-maximization formulation is not easily combined with existing neural network modules, preventing the end-to-end processing of raw image sequences. We remove this barrier by reformulating CSCG as a single, fully differentiable module, gradCSCG, and coupling it to a learned vector-quantized variational autoencoder (VQ-VAE) perceptual front-end. A soft emission forward pass allows the map-learning objective to flow back into perception, while a set of loss-balancing mechanisms mitigates module collapse during joint training. We demonstrate, first, that gradient training reproduces CSCG's results on original symbolic grid worlds by recovering room topology from heavily aliased observations. Second, we show that map recovery remains robust on MNIST image sequences, where each visit to a location yields a newly sampled image of its assigned digit. Across four heavily aliased environments, the end-to-end pipeline successfully uncovers the underlying adjacency graph with high edge precision and recall, directly from visual input. This work provides a proof of principle that CSCG can serve as a composable building block in a deep learning architecture.
Scene graphs are becoming a standard representation for robot navigation, providing hierarchical geometric and semantic scene understanding. However, most scene graph mapping methods rely on depth cameras or LiDAR sensors. In this work, we present LEXI-SG, the first dense monocular visual mapping system for open-vocabulary 3D scene graphs using only RGB camera input. Our approach exploits the semantic priors of open-vocabulary foundation models to partition the scene into rooms, deferring feed-forward reconstruction to when each room is fully observed -- enabling scalable dense mapping without sliding-window scale inconsistencies. We propose a room-based factor graph formulation to globally align room reconstructions while preserving local map consistency and naturally imposing the semantic scene graph hierarchy. Within each room, we further support open-vocabulary object segmentation and tracking. We validate LEXI-SG on indoor scenes from the Habitat-Matterport 3D and self-collected egocentric office sequences. We evaluate its performance against existing feed-forward SLAM methods, as well as established scene graphs baselines. We demonstrate improved trajectory estimation and dense reconstruction, as well as, competitive performance in open-vocabulary segmentation. LEXI-SG shows that accurate, scalable, open-vocabulary 3D scene graphs can be achieved from monocular RGB alone. Our project page and office sequences are available here: https://ori-drs.github.io/lexisg-web/.
Christina Kassab, Hyeonjae Gil, Matías Mattamala +2
Vision-Language Navigation in Continuous Environments (VLN-CE) requires an agent to follow natural language instructions through unseen environments. Existing imitation learning (IL) pipelines struggle in this closed-loop setting: behavior cloning suffers from distribution shift, and DAgger's expert actions become ambiguous upon trajectory deviation. While Reinforcement Learning (RL) offers a natural paradigm to address this, directly applying RL to micro action spaces is sample-inefficient due to reward sparsity. To overcome this bottleneck, we reformulate VLN-CE as a Hierarchical Markov Decision Process (MDP), explicitly decoupling high-level planning from low-level control. By abstracting the environment into a topological graph, our high-level policy operates on a macro action space of frontier nodes, with a training-free low-level controller acting as its state transition, which significantly compresses the decision horizon and makes closed-loop RL tractable. To support RL optimization on the macro MDP, we propose an action-aware value head to effectively evaluate state values under the dynamic frontier action space, powering a graph-based PPO. Extensive experiments demonstrate the effectiveness of our architecture. Finally, our model achieves state-of-the-art performance on the R2R-CE and RxR-CE benchmarks.
Constructing reliable online HD maps remains challenging in dynamic urban environments due to moving objects and occlusions. While recent works employ feature-level temporal fusion to address this, they rely solely on per-frame ground truth supervision. Consequently, they lack an explicit objective to directly penalize the geometric noise and temporal jitter between consecutive online HD maps. To address this, we propose MapTCL, an auxiliary training strategy that formulates temporal consistency loss between current and past frames via bidirectional alignment. Specifically, Bidirectional Vector Consistency Learning (BVCL) models the geometric and semantic discrepancies between associated past and current vector instances as an auxiliary loss. We also employ Raster map Consistency Learning (RCL) as an additional loss to stabilize dense BEV features. By jointly training with these dual losses, MapTCL improves the temporal stability of generated HD maps. Extensive experiments on two standard benchmarks demonstrate the effectiveness of our approach. As a versatile plug-and-play module, MapTCL consistently enhances existing baseline models, achieving gains of +3.7 mAP & +2.8 C-mAP on nuScenes and +3.1 mAP & +2.5 C-mAP on Argoverse 2 without additional inference overhead.