This paper presents a speculative Human-Computer Interaction design proposal for encouraging geopolitical reflexivity amongst tech workers at geopolitically relevant technology companies. Recent scholarship in International Relations and Science and Technology Studies increasingly recognizes technology firms and their workers as geopolitical actors whose decisions shape international dynamics. However, existing Responsible Innovation and Responsible AI approaches rarely engage with the geopolitical narratives and imaginaries that underpin contemporary AI development. Building upon RI scholarship on reflexivity, reflective HCI, and creative HCI work on computational narratives, this paper proposes an AI-enabled interactive narrative system in which users engage with a speculative scenario centred on technology, power, and geopolitics. Through narrative interaction, archetype assignment, and socially scaffolded workshop reflection, the system aims to encourage target users to critically examine their assumptions, values, and positionality within broader sociotechnical systems. We argue that speculative narrative systems may offer a productive avenue for introducing geopolitical reflexivity into responsible technology initiatives without relying on prescriptive or moralising approaches.
This paper examines three recent frameworks for understanding the cognitive and epistemic consequences of artificial intelligence: Tri-System Theory, Thinkframes, and System 0. It argues that while the first two capture important dimensions of AI's influence on individual reasoning and collective epistemic practices, System 0 occupies a theoretically distinctive position that neither can fully replicate. The paper introduces the concept of cognitive colonization, according to which AI systems can embed external interests within the architecture of the self in ways that are difficult for users to perceive. Because such systems are already widely deployed, understanding these invisible forms of influence is an urgent philosophical and practical task.
As a relatively new forum, ACM FAccT has become a key space for activists and scholars to critically examine emerging AI and ML technologies. It brings together academics, civil society members, and government representatives from diverse fields to explore the broader societal impacts of both deployed and proposed technologies. We report a large-scale participatory design (PD) process for reflexive conference governance, which combined an in-person CRAFT session, an asynchronous Polis poll and the synthesis of a governance-facing report for the FAccT leadership. Participants shaped the substantive agenda by authoring seed statements, adding new statements and making patterns of agreement, disagreement and uncertainty made visible through voting.Our endeavors represent one of the the first instances of applying PD to a venue that critically interrogates the societal impacts of AI, fostering a niche in which critical scholars are free to voice their concerns. Finally, this work advances large-scale PD theory by providing an effective case study of a co-design paradigm that can readily scale temporally and epistemologically.
The Project of AI is a world-building endeavor, wherein those who fund and develop AI systems both operate through and seek to sustain networks of power and wealth. As they expand their access to resources and configure our sociotechnical conditions, they benefit from the ways in which a suite of decoys animate scholars, critics, policymakers, journalists, and the public into co-constructing industry-empowering AI futures. Regardless of who constructs or nurtures them, these decoys often create the illusion of accountability while both masking the emerging political economies that the Project of AI has set into motion, and also contributing to the network-making power that is at the heart of the Project's extraction and exploitation. Drawing on literature at the intersection of communication, science and technology studies, and economic sociology, we examine how the Project of AI is constructed. We then explore five decoys that seemingly critique - but in actuality co-constitute - AI's emergent power relations and material political economy. We argue that advancing meaningful fairness or accountability in AI requires: 1) recognizing when and how decoys serve as a distraction, and 2) grappling directly with the material political economy of the Project of AI. Doing so will enable us to attend to the networks of power that make 'AI' possible, spurring new visions for how to realize a more just technologically entangled world.