cs.GTAug 4, 2026

Sublogarithmic Swap Regret in Multiplayer General-Sum Games via Hybrid Regularization

Authors: Taira Tsuchiya

Organizations: The University of Tokyo and RIKEN

Abstract

Swap regret governs the rate at which uncoupled learning dynamics converge to correlated equilibria in multiplayer general-sum games. Under full-information feedback, the best previous guarantee when every player follows the same dynamics grows logarithmically in the horizon TT. We construct uncoupled dynamics under which every player incurs only O(nm2logmlogT)O(nm^2\sqrt{\log m\log T}) swap regret, where nn is the number of players and mm bounds the number of actions per player. To our knowledge, this is the first sublogarithmic individual guarantee in this setting, and it implies that the time-averaged product distribution of play is an O(nm2logmlogT/T)O(nm^2\sqrt{\log m\log T}/T)-approximate correlated equilibrium. The key algorithmic choice is to combine the Blum--Mansour reduction with optimistic follow-the-regularized-leader using a hybrid regularizer that separately weights negative Shannon entropy and the log-barrier: the entropy controls the optimistic prediction error, whereas the log-barrier controls the transition-matrix movement through its Bregman divergence. A new sensitivity theorem for stationary distributions of Markov chains, which involves neither mixing parameters nor the smallest transition probability, transfers this control to the played strategies and yields a simpler analysis without local-norm or self-concordance arguments. The guarantee is preserved by an adversarially robust variant that additionally ensures O(nm2logmlogT+mTlogm)O(nm^2\sqrt{\log m\log T}+\sqrt{mT\log m}) swap regret against arbitrary utility sequences, and by a horizon-free variant that requires no prior knowledge of TT.

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