cs.CVAug 17, 2026

SplatGuide: Geometric Priors from 3D Gaussians for Pose-Free Novel View Synthesis

Authors: Yejun Zhang, Zihan Wang, Xu Ji, Yihao Wang, Yuxin Hou, Junyuan Fang, Juho-Matti Kilpeläinen, Arno Solin, +3 more

Organizations: Aalto University, Finland · Deep Render, UK · ELLIS Institute Finland · Nokia Technologies, Finland · Tampere University, Finland · University of Oulu, Finland

Abstract

Generating photorealistic novel views from unposed images requires both 3D geometric understanding and the ability to synthesize unseen content. A natural strategy combines feed-forward 3DGS reconstruction with multi-view diffusion. Yet prior pipelines extract at most one signal from the reconstruction, either pixel rendering or learned features, while none exploits per-Gaussian visibility for occlusion-aware reference selection. This information disconnect leaves renderable geometry, visibility cues, and learned features unused. SplatGuide closes this disconnect by reusing a single 3DGS scene across three complementary roles. Rendered images provide pixel-aligned geometric conditioning. Per-Gaussian source-view indices are rendered into a target-view voting map for occlusion-aware reference selection. Reconstruction tokens supply feature-level guidance via cross-attention. All three signals derive from the same reconstruction forward pass. Across RealEstate10K, DL3DV, Tanks-and-Temples, and Mip-NeRF 360, SplatGuide achieves state-of-the-art pose-free novel view synthesis. On RealEstate10K, with a moderate number of input views, it surpasses the ground-truth-pose baseline.

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