Debate Training Reduces Reward Hacking in RLAIF
Organizations: Google DeepMind
Abstract
We demonstrate that RL finetuning an LLM using debate, a two-player adversarial game between a generator and a critic adjudicated by a weaker LLM judge, reduces reward hacking compared to a reinforcement learning from AI feedback (RLAIF) baseline. Reward hacking is a central obstacle in RLAIF: as training progresses, the policy learns to exploit systematic errors in its AI judge, degrading task performance, a problem that worsens precisely when the judge is weaker than the policy, the setting most relevant to overseeing increasingly capable AI systems. We study mathematics tasks, where final-answer correctness is verifiable, allowing us to measure reward hacking dynamics. We train a Gemini2.5 Flash-class policy with a frozen, weaker Gemini2.5 Flash Lite judge, comparing a single-player RLAIF baseline against debate. While the baseline quickly hacks the judge, debate maintains judge performance throughout training, leading to a higher peak validation accuracy (45% performance gap recovered) that persists through many RL steps. Additional experiments show that: 1) further weakening the judge leads to faster hacking, but this can be compensated by adding an additional debate round; 2) debate incentives override prompted misalignment; 3) RL using an LLM judge has a smaller train/validation reward gap than RL from verifiable rewards; 4) learning to critique to convince the judge using ground truth labels is possible but slow. Taken together, our results are a positive update on the feasibility of debate, while highlighting that balancing multi-agent training is critical: without player constraints, adversarial training risks defaulting to critic judge-hacking. We show that critique word limits (effective up to 150 words) successfully balance the game and avoid judge hacking, though this introduces a trade-off by restricting critic expressive clarity.
Figures & tables
| Group | P(Best) | Peak Acc | 95% CI LB | Obs Mean |
|---|---|---|---|---|
| Debate- | 0.9987 | 0.7474 | 0.7369 | 0.7475 |
| RLAIF- | 0.0013 | 0.7263 | 0.7174 | 0.7263 |
| RLVR | - | 0.7730 | 0.7585 | 0.7731 |
Appendix figures & tables4 assets
Supplementary material from the paper’s appendix.
Appendix
Reward Hacking
Reward hacking studies how AI systems exploit imperfect objectives and how to detect, measure, and prevent behavior that scores well but misses intent.
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