Calming Robot Pitches? Exploring the Influence of Robot Voice Pitch on Children's Stress Levels
Authors: Nina G. M. van Roij, Emilia I. Barakova, Briana Isaila, Aoju Chen
Organizations: Department of Languages, Literature and Communication, Utrecht University, 3512 JK Utrecht, The Netherlands · Department of Industrial Design, Eindhoven University of Technology, 5612 AZ Eindhoven, The Netherlands · Department of Mathematics and Computer Science, Eindhoven University of Technology, 5612 AZ Eindhoven, The Netherlands
This study examined whether variations in robot speech pitch influence children's stress levels during a robot-guided game. Although lower-pitched voices have been shown to facilitate stress regulation in human communication, it remains unclear whether this effect generalizes to synthetic voices in child-robot interactions. Twenty-seven Dutch children aged 8-12 years were randomly assigned to interact with a Zenbo Junior II robot using either a lower-pitched or a higher-pitched voice. The interaction consisted of an introduction followed by a timed LEGO-building game. Stress levels, measured with an adapted version of CAM-S, increased during the game, confirming the stress-inducing nature of the task. No differences emerged between pitch conditions. These findings suggest that the benefits of lower pitch in reducing stress may not directly translate to child-robot interactions. Possible explanations include children's developing sensitivity to emotional tone, mismatches between the robot's voice and appearance, or the use of fixed pitch changes that sound unnatural, since real speech varies dynamically across multiple dimensions. Future research examining combinations of prosodic cues (beyond pitch alone) could provide further insights and help inform robot voice design for effective stress regulation support for children.
Figures & tables
Fig. 1: A schematic overview of the experimental design
Fig. 2: Zenbo Junior II
Fig. 3: Example of renumbered LEGO instruction pages 1, 2, 3 from set 40468
Fig. 4: Examples of different coloring styles in the questionnaires
Fig. 5: Mean stress scores during the introduction and game phases by condition