Generative AI and Extended Reality in Collaborative Architectural Design Education: An Exploratory Studio Study
Authors: Yao Xiao, Max Chen, Yichen Li, Nathaniel Powers, Maxwell Wiesenfeld, Gillian Smith, Soroush Farzin, Shichao Liu
Organizations: Department of Civil, Environmental, and Architectural Engineering, Worcester Polytechnic Institute, Worcester, MA, USA · Interactive Media and Game Development, Worcester Polytechnic Institute, USA · Communication and Media Arts, Western Connecticut State University, USA
Architectural design education relies heavily on visual ideation and representation to support collaborative learning in studio environments. Recent advances in generative artificial intelligence (GenAI) and extended reality (XR) offer new opportunities for rapid idea exploration and immersive spatial visualization. This exploratory mixed-methods classroom study investigated how GenAI-assisted multi-user XR influenced collaborative architectural conceptual design. We developed GenARch, a pipeline that integrates GenAI-based visual generation with collaborative XR environments, and deployed it in an undergraduate architectural design studio. Twenty-seven students formed seven self-selected design teams; four teams incorporated GenARch into their usual course workflow to support collaborative ideation and visualization, while three teams continued the same course workflow without GenARch. Pre- and post-intervention surveys assessed design self-efficacy, attitudes toward collaborative learning, and teamwork; a seven-member panel evaluated team design presentations; and GenARch teams participated in group interviews. The quantitative results showed larger relative declines in confidence and outcome expectancy for the GenARch condition and a positive difference-in-differences estimate for perceived conflict management, while panel-rated presentation outcomes were not significantly different between conditions. Interviews indicated complementary roles for the technologies: GenAI supported idea externalization and visual reference generation, whereas XR supported spatial, contextual, and scale-based evaluation. Students also reported challenges related to control, dimensional fidelity, shared attention, and motion comfort. These findings highlight both opportunities and limitations when GenAI and XR are incorporated into collaborative design education.
Figures & tables
Figure 1: GenARch pipeline design and supporting technologies.
Figure 2: Study timeline and intervention procedure for the GenARch and Control conditions.
Component
Description
Prior Experience ( Khartabil et al., 2025 )
Baseline characteristics and prior experience with architectural design and digital tools.
Design Self-Efficacy ( Carberry et al., 2010 )
Measures participants’ self-efficacy, motivation, outcome expectancy, and anxiety across key stages of the design process.
Attitude of Collaborative Learning ( Vassigh et al., 2020 )
Assesses attitudes toward group-based learning, creativity, and peer interaction.
Team-Q ( Britton et al., 2017 )
Evaluates individual teamwork skills, including contribution to group tasks, facilitation of peer input, team climate, and conflict management.
The Web-based Learning Tools (WBLT) ( Kay, 2011 )
Post-use measure for GenARch participants capturing perceived learning support, tool quality, and engagement during conceptual design.
Presentation Evaluation (Supplementary Appendix A)
Final conceptual design outcomes were rated on a 1–5 scale by a seven-member panel comprising two professors and five senior architectural engineering students. The blinded panel used structured criteria assessing innovation, architectural vision, response to site and lighting, holistic integration, and documentation of the design process.
Table 1: Measurement instruments and evaluation criteria.
Figure 3: Examples of architectural design outputs produced using the GenARch pipeline. A structured or speech prompt describing architectural requirements is first used to generate a 2D image. The generated image is then converted into a 3D model, which is finally visualized in the XR environment for spatial interaction and evaluation.
GenARch
Control
Outcomes
Pre-intervention
Post-intervention
Pre-intervention
Post-intervention
DiD
95% CI
P value
SE_Confidence
7.578±1.247
6.062±2.450
7.023±1.575
7.182±1.199
-1.675
[-3.101, -0.248]
0.021
SE_Motivation
7.516±1.665
5.953±2.808
6.750±2.786
6.727±1.690
-1.540
[-3.402, 0.322]
0.105
SE_Expectancy
7.281±1.653
5.625±2.502
6.909±1.206
7.341±1.108
-2.088
[-3.414, -0.762]
0.002
SE_Anxiety
3.609±2.068
2.734±1.997
6.023±1.902
5.727±2.325
-0.580
[-2.021, 0.862]
0.431
ACL_Total
4.161±0.381
4.255±0.437
3.985±0.320
3.902±0.453
0.177
[-0.161, 0.515]
0.305
Table 2: Difference-in-differences estimates for pre–post self-perceived outcomes.
Figure 4: Quantitative results. (a) Presentation scores of the GenARch and Control groups. DI: Design Innovation; AVC: Architectural Vision and Concept; RSCL: Response to Site, Climate, and Lighting; HI: Holistic Integration; DPC: Design Process and Documentation. Overall was calculated as each rater’s mean across the five criteria and then summarized within condition after the criterion-specific leave-one-out procedure described in Section 3.6 . Values are reported as median [IQR]. (b) Spearman correlations between WBLT subscale scores and panel-rated presentation scores for the four GenARch teams.
Generative AI (GenAI) is increasingly adopted in design education, yet evaluating its educational value through final outcomes provides an incomplete picture. This study compares two ecologically plausible workflows in an architectural conceptual design task: GenAI-assisted image generation and ArchDaily-based precedent search. The comparison concerns complete workflows rather than the isolated contributions. Thirty-six students completed a two-phase design task, first designing independently and then revising with their assigned workflow. Eight judges rated design performance, while participants reported task-specific and general creative self-efficacy and cognitive load after each phase. Difference-in-differences analyses showed no significant overall differences between the GenAI and precedent-search workflows in design performance, cognitive workload, or task-specific creative self-efficacy. Beyond these null overall effects, three patterns were observed. General creative self-efficacy showed a significant relative decline under the GenAI workflow. A subgroup analysis suggested higher revision-phase performance among novice students using GenAI than among those using precedent search (F (1,32) = 4.303, p = 0.046). However, this exploratory interaction should be interpreted cautiously due to low rating reliability, small subgroup cells, and imprecise estimation. Third, exploratory prompt analyses suggested that iterative, task-specific prompting strategies (CD3, CD6) were associated with cognitive load reductions at the uncorrected level, but neither association survived multiple-comparison correction. Overall, the GenAI workflow did not produce uniform gains. Its educational value may depend on pedagogical framing, learner characteristics, and human-AI interaction structure, underscoring the need to preserve creative agency and develop prompt literacy.
Yao Xiao, Han Jiang, Rachel Hurley +1
Department of Civil, Environmental, and Architectural Engineering, Worcester Polytechnic Institute, Worcester, MA, US
This study examines how students integrate generative artificial intelligence (AI) into design projects through the lens of the SuperSkillsStack framework, which identifies four key human competencies for effective human-AI collaboration: Agency, Domain Knowledge, Imagination, and Taste. As generative AI increasingly transforms creative practice, design education must consider how human capabilities are cultivated alongside technological tools. Using qualitative thematic analysis, this study analyzes reflective writings from 80 student design teams participating in a human-centered design course. The findings show that students primarily used AI during the early stages of the design process, including brainstorming, information synthesis, and problem framing. However, students consistently relied on human judgment to interpret contextual information, validate AI-generated outputs, and refine design solutions. Domain knowledge derived from field observations enabled students to detect inaccuracies in AI suggestions, while taste played a critical role in evaluating and selecting meaningful ideas. The results suggest that generative AI functions primarily as a cognitive accelerator rather than a replacement for human creativity. The study highlights the importance of cultivating higher-order human capabilities to support effective human-AI collaboration in design education.
Qian Huang, King Wang Poon
Research Fellow, Lee Kuan Yew Center for Innovative Cities, Singapore University of Technology and Design · Director, Lee Kuan Yew Center for Innovative Cities; Chief Strategy and Design AI ODicer, Singapore University of Technology and Design
Generative artificial intelligence (AI) is increasingly used to support self-directed learning, yet student interaction with such systems often remains unstructured, limiting engagement in deeper cognitive processes. This study examines how instructional guidance shapes student and AI interaction in construction education. A five-step prompting framework grounded in Generative Learning Theory (GLT) is introduced to guide learner interaction during review activities. A controlled experiment compares three learning conditions: slide-based learning, unprompted AI-supported learning, and prompted AI-supported learning. Learning performance is assessed using multiple-choice and open-ended tasks, and user experience is measured using the User Experience Questionnaire (UEQ). Performance differences are concentrated on tasks requiring explanation and reasoning. The prompted condition achieves higher open-ended scores, with an improvement of approximately 2 or 3 points on a scale of 18 (p < 0.01), while no significant differences are observed in multiple-choice performance. The unprompted condition remains comparable to slide-based learning. These findings indicate that the effectiveness of AI-supported learning depends on how interaction is structured. The proposed framework provides a basis for integrating learning science principles into generative AI systems for construction education.
Xiaoyu Hou, Bo Xiao, Hexu Liu +1
Dept. of Civil, Environmental, and Geospatial Engineering, Michigan Technological Univ., Houghton, MI. 49931, U.S.A. · Dept. of Civil, Environmental, and Geospatial Engineering, Michigan Technological Univ., Houghton, MI. 49931 · Dept. of Civil and Construction Engineering, Western Michigan Univ., Kalamazoo, MI. 49008 +1