cs.HCSep 11, 2026

Generative AI and Extended Reality in Collaborative Architectural Design Education: An Exploratory Studio Study

Authors: Yao Xiao, Max Chen, Yichen Li, Nathaniel Powers, Maxwell Wiesenfeld, Gillian Smith, Soroush Farzin, Shichao Liu

Organizations: Department of Civil, Environmental, and Architectural Engineering, Worcester Polytechnic Institute, Worcester, MA, USA · Interactive Media and Game Development, Worcester Polytechnic Institute, USA · Communication and Media Arts, Western Connecticut State University, USA

Abstract

Architectural design education relies heavily on visual ideation and representation to support collaborative learning in studio environments. Recent advances in generative artificial intelligence (GenAI) and extended reality (XR) offer new opportunities for rapid idea exploration and immersive spatial visualization. This exploratory mixed-methods classroom study investigated how GenAI-assisted multi-user XR influenced collaborative architectural conceptual design. We developed GenARch, a pipeline that integrates GenAI-based visual generation with collaborative XR environments, and deployed it in an undergraduate architectural design studio. Twenty-seven students formed seven self-selected design teams; four teams incorporated GenARch into their usual course workflow to support collaborative ideation and visualization, while three teams continued the same course workflow without GenARch. Pre- and post-intervention surveys assessed design self-efficacy, attitudes toward collaborative learning, and teamwork; a seven-member panel evaluated team design presentations; and GenARch teams participated in group interviews. The quantitative results showed larger relative declines in confidence and outcome expectancy for the GenARch condition and a positive difference-in-differences estimate for perceived conflict management, while panel-rated presentation outcomes were not significantly different between conditions. Interviews indicated complementary roles for the technologies: GenAI supported idea externalization and visual reference generation, whereas XR supported spatial, contextual, and scale-based evaluation. Students also reported challenges related to control, dimensional fidelity, shared attention, and motion comfort. These findings highlight both opportunities and limitations when GenAI and XR are incorporated into collaborative design education.

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