MS-RFD: Multi-Signal Release Frame Detection in Hammer Throw from Reconstructed 3D Trajectories
Organizations: Faculty of Information Technology, University of Jyväskylä, Jyväskylä, Finland · Faculty of Sciences, Aristotle University of Thessaloniki, Thessaloniki, Greece · Finnish Institute of High Performance Sport KIHU, Jyväskylä, Finland
Abstract
Recent advances in artificial intelligence and computer vision are reshaping sports performance analysis by enabling automated detection, tracking, and performance analysis. In hammer throw, performance is strongly determined by the kinematic conditions at release, particularly release speed, release angle, and release height. However, identifying the release instant from video typically requires manual frame-by-frame inspection, which is subjective and cumbersome in real-world training scenarios. In this paper, we present a fully automatic multi-signal release frame detection (MS-RFD) method for hammer throw using reconstructed 3D hammer trajectories. The proposed method integrates four complementary kinematic signals: speed dynamics, angular velocity transition, radial distance relative to the rotation center, and post-release trajectory linearity. These signals are fused to score and verify candidate release frames. MS-RFD is evaluated through the throwing-distance estimation error obtained from the release parameters estimated at the detected frame. An ablation study analyzes the contribution of each signal and compares alternative candidate selection strategies. The results show that speed dynamics and radial expansion provide the strongest signals for release frame detection, while angular velocity and post-release linearity provide smaller refinements.
Figures & tables
| Conf. | Strategy | MAE (m) | MedAE (m) | MAPE (%) |
|---|---|---|---|---|
| C1 | S1 | 5.16 | 4.47 | 7.31 |
| C1 | S2 | 5.19 | 4.45 | 7.34 |
| C1 | S3 | 5.13 | 4.44 | 7.26 |
| C2 | S1 | 5.11 | 4.41 | 7.24 |
| C2 | S2 | 5.13 | 4.44 | 7.27 |
| C2 | S3 | 4.72 | 4.34 | 6.69 |
| ID | GT | Manual Ref. | Automatic Ref. | C4-S1 | C4-S2 | C4-S3 | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Pred. | Error | Pred. | Error | Pred. | Error | Pred. | Error | Pred. | Error | ||
| 11 | 70.26 | 73.22 | 2.96 | 72.38 | 2.12 | 77.10 | 6.84 | 76.70 | 6.44 | 76.70 | 6.44 |
| 12 | 73.51 | 74.49 | 0.98 | 76.79 | 3.28 | 72.85 | 0.66 | 74.52 | 1.01 | 71.39 | 2.12 |
| 13 | 68.25 | 69.87 | 1.62 | 82.22 | 13.97 | 69.14 | 0.89 | 69.89 | 1.64 | 68.93 | 0.68 |
| 21 | 70.19 | 79.66 | 9.47 | 87.89 | 17.70 | 79.27 | 9.08 | 79.75 | 9.56 | 74.53 | 4.34 |
| 22 | 70.68 | 69.51 | 1.17 | 62.08 | 8.60 | 71.43 | 0.75 | 75.10 | 4.42 | 67.22 | 3.46 |
Sports Video Analysis
Sports video analysis uses computer vision and multimodal models to track athletes, locate events, and explain tactics in game footage.
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