AquaWorld: Structure-Consistent Underwater World Generation for Robot Simulation
Organizations: State Key Laboratory of Multimodal Artificial Intelligence Systems, Institute of Automation, Chinese Academy of Sciences, Beijing, China · School of Artificial Intelligence, University of Chinese Academy of Sciences, Beijing, China · Ocean College, Zhejiang University, Zhejiang, China
Abstract
Underwater robot simulation requires diverse environments in which terrain, scene composition, tasks, and currents remain mutually consistent. We present AquaWorld, a world-generation framework that preserves these relationships through shared terrain structure. A language-conditioned plan generates 3D terrain and shared structural references that guide asset placement, task definition, and inflow specification under stochastic variation. The framework incorporates over 10,000 underwater-compatible assets, predicts reusable terrain-conditioned mean-flow fields through a CFD-supervised residual model, and supports conventional underwater vehicles and bio-inspired robotic fish. On 24 paired terrains, structure-consistent randomization produces substantially better cross-factor consistency than independent randomization. In a matched-budget policy-training comparison, structurally coherent randomization achieves a validation success rate 21% higher than independent randomization. In separate physical experiments, a simulation-trained visual navigation policy succeeds in 95% of physical tank trials without updating its perception or control modules. Overall, AquaWorld provides a practical way to generate varied underwater environments while retaining the structural relationships needed for flow simulation and robot learning.
Figures & tables
| Framework | World construction | Language control | Terrain-linked outputs | Flow modeling | Robot models |
|---|---|---|---|---|---|
| Infinigen [ 7 ] | Procedural | – | Assets | – | – |
| DreamSea [ 15 ] | Learned | – | – | – | – |
| OysterSim [ 11 ] | Asset synthesis | – | – | – | – |
| ChatSim [ 8 ] | Scene editing | – | – | – | |
| OceanSim [ 6 ] | Imported | – | – | – | Single-body |
| HoloOcean [ 3 , 9 ] | Image-conditioned | – | Assets | Prescribed | Single-body |
| Method | Reg. | Align. | Full (%) | Near (%) | Task (%) | Wake RMSE/ |
|---|---|---|---|---|---|---|
| Global supervision | – | 4.48 | 13.08 | 8.07 | 0.238 | |
| Regional supervision | – | 4.52 | 12.53 | 7.33 | 0.225 | |
| Full model | 4.42 | 12.02 | 6.93 | 0.223 |
| Metric | Independent | AquaWorld |
|---|---|---|
| Flow-direction error | ||
| Asset–support agreement | ||
| Task–channel coverage |
Robotics Simulation
Robotics simulation builds virtual robots and environments to model, train, and evaluate autonomous systems before real-world deployment.
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