The rapid growth of resident space objects is increasing the complexity of space situational awareness sensor tasking, challenging classical optimization methods as they allocate finite, heterogeneous, and distributed sensing resources across ever-larger catalogues. Existing deep reinforcement learning approaches show promise in reduced settings, but fixed-dimensional state and action representations limit their ability to scale to large, dynamic catalogues and distributed sensing networks. We introduce VISTA (Variable-Entity Intelligent Sensor Tasking Architecture), a scalable deep reinforcement learning architecture for persistent uncertainty-driven catalogue maintenance across variable object populations and sensor configurations. VISTA combines physics- and mission-informed top-K retrieval with entity-centric attention, recurrent memory, and pointer-based action decoding, thereby keeping each agent's observation and action spaces independent of catalogue size. We evaluate VISTA across different scenarios, from fixed-size single-sensor benchmarks to large-scale space-based tasking and heterogeneous cooperative sensing. With 30 orbiting targets, VISTA recovers the catalogue 31.2% faster than the fixed-dimensional recurrent baseline. In the large-scale regime, VISTA reduces five-hour uncertainty by 97.5% relative to the strongest classical reference and by 99.3% relative to the recurrent learner. Zero-shot tests up to 20,000 objects reveal near-linear relations between sensing capacity, catalogue size, and recovery horizon. Learned policies also exhibit sensor modality adaptation and generalization to population and initial-uncertainty shifts. Together, these results demonstrate that VISTA provides a scalable framework for adaptive space situational awareness sensor tasking across large, distributed networks of heterogeneous ground- and space-based sensors.
Spacecraft operations scheduling is a highly constrained, long-horizon combinatorial optimization problem that traditionally relies on heuristics, constraint programming, or manual planning. We present a scalable deep reinforcement learning framework developed and deployed for NASA's Carruthers Geocorona Observatory mission. Our framework introduces a macro-action abstraction known as activity blocks coupled with dynamic action-masking to navigate the intractably large search space and strictly enforce complex power, thermal, and instrument constraints. The resulting architecture generates globally feasible schedules with overwhelming probability, establishes operational trust, and executes a full training cycle in under six hours, circumventing the need for policy robustness by enabling rapid, on-demand retraining. Further, resulting schedules outperform baseline heuristics in scheduled science quality. The deep reinforcement learning framework was deployed as the default operational scheduler for the Carruthers Geocorona Observatory mission from the outset of the mission, demonstrating that deep reinforcement learning can be trusted for real spacecraft operations under complex, evolving constraints.
Vision-based perception is fundamental to Space Situational Awareness and autonomous on-orbit operations such as rendezvous, docking, servicing, and navigation. However, progress in this area is limited by the scarcity of annotated space imagery and by challenging visual-domain characteristics including severe illumination changes, low signal-to-noise ratio, and high contrast. We address Stream 1 of the SPARK 2026 Challenge, which requires a single model for spacecraft classification, detection, and fine-grained component segmentation across multiple target types. We propose a compact architecture that integrates a MobileNetV3 encoder with a U-Net-style decoder, combining computational efficiency with accurate dense prediction. Detection is derived analytically from the union of predicted component masks, avoiding a separate bounding-box regression head in the single-spacecraft setting. Our method achieved an overall leaderboard score of 0.9482, with task-specific scores of 1.0000 in classification, 0.9788 in detection, and 0.8917 in segmentation. The proposed approach ranked second overall in the SPARK 2026 Challenge, demonstrating that lightweight encoder-decoder architectures can deliver strong multi-task performance for practical onboard space vision systems.
Recent advances in large language models and multimodal models have pushed remote sensing (RS) processing from simple perception models to agentic systems designed to tackle complex, long-horizon RS tasks. However, existing systems often rely on monolithic decision-making frameworks, which fail to accommodate the multi-stage, interdependent nature of RS tasks. This centralized approach leads to challenges such as unstable task execution, incorrect tool usage, and error propagation across stages. To address these issues, we propose HiRS-Agent, a hierarchical multi-agent system for long-horizon RS task solving. HiRS-Agent adopts a two-level collaborative architecture: the Manager Layer handles dynamic routing, step-level verification, replanning, and termination control, while the Specialist Layer organizes domain-specific tools according to the RS workflow and is responsible for subtask reasoning and tool execution. To further enhance the system's capability, we introduce a two-stage supervised tuning strategy and a verification-guided hierarchical reinforcement learning stage to jointly optimize coordination and tool-use policies. Experiments on Earth-Agent Benchmark and ThinkGeo show that HiRS-Agent substantially improves long-horizon tool-use capability and final-task correctness, demonstrating the effectiveness of structured multi-agent collaboration for reliable RS agents. The code is publicly available at https://github.com/IntelliSensing/HiRS-Agent.