We study decentralized partially observable team decision problems with low-rank latent dynamics and unknown system models. The proposed framework combines team-theoretic equivalence with low-rank model representations to address cooperative decision-making in partially observable Markov decision processes without prior knowledge of the transition model. Each team member makes decisions based on local private information and delayed common information shared across the team. Using only this available information, each member learns an approximate low-rank Markov decision process and applies least-squares value iteration to compute its policy. This yields a fully decentralized learning and planning algorithm that requires neither a centralized coordinator nor centralized training. We show that the resulting member-side solutions approximate the centralized team solution: despite partial observability, unknown dynamics, and delayed common information, each member recovers the corresponding component of an approximate team-optimal policy. We further establish finite-sample performance guarantees and derive a corresponding sample-complexity bound for the proposed algorithm.
We formally establish the equivalence between Observation Delay (OD) and Action Delay (AD) in cooperative partially observable multi-agent systems using observation-action histories. We show that both systems generate identical admissible joint-policy sets, and their induced state-action-observation trajectories are identical in distribution, leading to identical optimal solutions in Decentralized Partially Observable Markov Decision Processes (Dec-POMDPs). This formally generalizes existing infinite-horizon single-agent results to any-horizon partially observable cooperative multi-agent problems with decentralized policy execution, and allows any mixed-delay configuration to be reduced to a pure OD system. We further prove that in Transition-Independent MDPs (TI-MDPs), the observation-action history reduces to a tractable minimal local augmented state. However, we show through numerical experiments that although the optimal solution spaces are structurally isomorphic, the practical learning dynamics are fundamentally different. First, using the minimal local augmented state, the equivalence no longer holds when transitions are not independent. Second, operational constraints and causal credit-assignment errors in Temporal Difference (TD) algorithms induce different learning behaviors across regimes. Finally, leveraging this structural equivalence to bypass these learning challenges, we demonstrate successful multi-agent zero-shot policy transfer from OD to AD, paving the way for unified, efficient solution methods in complex delayed systems.
We are interested in enabling autonomous agents to learn and reason about systems with hidden states, such as locking mechanisms. We cast this problem as learning the parameters of a discrete Partially Observable Markov Decision Process (POMDP). The agent begins with knowledge of the POMDP's actions and observation spaces, but not its state space, transitions, or observation models. These properties must be constructed from a sequence of actions and observations. Spectral approaches to learning models of partially observable domains, such as Predictive State Representations (PSRs), learn representations of state that are sufficient to predict future outcomes. PSR models, however, do not have explicit transition and observation system models that can be used with different reward functions to solve different planning problems. Under a mild set of rankness assumptions on the products of transition and observation matrices, we show how PSRs learn POMDP matrices up to a similarity transform, and this transform may be estimated via tensor decomposition methods. Our method learns observation matrices and transition matrices up to a partition of states, where the states in a single partition have the same observation distributions corresponding to actions whose transition matrices are full-rank. Our numerical experiments suggest that explicit observation and transition likelihoods can be leveraged to generate new plans for different goals and reward functions after the model has been learned. We also show that learning a POMDP beyond a partition of states is impossible from sequential data by constructing two POMDPs that agree on all observation distributions but differ in their transition dynamics.
We study decentralized multi-player reinforcement learning in episodic tabular Markov decision processes (MDPs) under three forms of information asymmetry: (A) unobserved actions with common rewards, (B) observed actions with independent rewards, and (C) unobserved actions with independent rewards. Players cannot communicate during learning but may agree on a protocol a priori. For Problems A and B we propose \texttt{mQ-learning} and \texttt{mQ-learning-intervals}, achieving O~(H4SAjointT) regret, where H is the horizon, S the state count, T=KH the total steps, and Ajoint=∏i=1M∣Ai∣ the joint action space across M players. For Problem C we give \texttt{mEXC} and \texttt{mEXC-Bellman}, two-phase explore-then-commit algorithms with regret O~(H(SAjoint)1/3T2/3). Against the centralized joint-action benchmark, decentralized learning under information asymmetry matches the single-agent Q-learning rate of \cite{jin2018q} up to logarithmic factors. Because Ajoint grows exponentially in M, the bounds are most meaningful for small M or small per-player action sets.