Mobile humanoid manipulation requires both reaching a usable workspace and preserving precise hand-object interactions as object poses and contact conditions change. Learning these behaviors from limited task-specific data remains challenging. To bridge this gap, we introduce Praxis, a whole-body manipulation framework that combines physical interaction priors from one-shot egocentric video demonstrations with closed-loop posture calibration and online perception. The framework coordinates three stages: vision-language-guided navigation toward target objects, closed-loop posture calibration to align the arm-hand workspace, and dexterous manipulation with synchronized upper- and lower-body control. Online visual feedback re-grounds demonstrated interaction geometry under new object poses and scene configurations, while tactile feedback adapts hand motions to actual contact conditions. Each manipulation skill is specified by one human demonstration, without task-specific manipulation-policy retraining. Experiments across five long-horizon manipulation tasks demonstrate spatial, visual, and cross-object generalization, as well as recovery from external physical disturbances across all three stages.
Figures & tables
Fig. 2: Praxis architecture. Stage 1: Navigation to the manipulation region. Stage 2: Calibration to a manipulation-ready posture in a closed-loop manner. Stage 3: Distilling hand-object interaction priors through egocentric videos and applying online feedback to adapt manipulation policies.
Fig. 3: Hardware system of Praxis.
Fig. 4: End-effector IK error for the left and right arms with a fixed torso.
Fig. 5: Visualization of wrist pose detection and dexterous retargeting for the Pull Drawer task.
Hand Over
Stage 1
Stage 2
Stage 3: Manip.
Avg. Len.
Methods
Distance
Nav.
Calib.
pick cup
close to left hand
hand over
move to tray
place cup
Praxis
3 m (M.)
10/10
9/10
9/10
9/10
9/10
9/10
9/10
6.4
Praxis w/o Adapt.
3 m (M.)
1/10
1/10
1/10
0/10
0/10
0/10
0/10
0.3
Praxis
5 m (M.)
7/10
7/10
7/10
7/10
6/10
6/10
6/10
4.6
Praxis
3 m (M.+T.)
7/10
6/10
5/10
6/10
5/10
5/10
5/10
3.9
Praxis w/o Adapt.
3 m (M.+T.)
0/10
0/10
0/10
0/10
0/10
0/10
0/10
0.0
TABLE I: Step-wise success rates (successes/trials) and average number of completed steps (Avg. Len.) across navigation (Nav.), posture calibration (Calib.), and manipulation (Manip.). M.: translation-only approach; M.+T.: turning required. w/o Adapt.: original VLN policy. Colors denote the left ( blue ), right ( orange ), and both arms ( purple ).
Methods
Hand Over
Pour Water
pick cup
close to left hand
hand over
move to tray
place cup
Avg. Len.
pick cup
pick bottle
close to each other
pour water
place bottle
place cup
Avg. Len.
π0.5
29/33
26/33
18/33
16/33
15/33
3.15
26/33
28/33
25/33
20/33
18/33
17/33
4.06
YOTO
30/33
29/33
27/33
27/33
27/33
4.24
32/33
30/33
30/33
29/33
29/33
29/33
5.42
OKAMI
25/33
25/33
17/33
15/33
15/33
2.94
24/33
26/33
24/33
20/33
18/33
18/33
3.94
Praxis w/o Tact.
28/33
28/33
26/33
26/33
26/33
4.06
29/33
31/33
28/33
27/33
27/33
27/33
5.12
Praxis (Ours)
31/33
31/33
31/33
30/33
30/33
4.64
32/33
31/33
30/33
30/33
30/33
30/33
5.55
TABLE II: Quantitative performance comparisons on five long-horizon whole-body manipulation tasks. We report step-wise success rates and the average number of completed steps (Avg. Len.). Bold entries denote the highest Avg. Len. The two press–release cycles in Manipulate Pipette correspond to aspiration and dispensing.
Fig. 6: Visualization of varied object poses, scene configurations, and object categories, and failure recovery across three stages.
Step
Interference at
Stage 1&2
Stage 2
Stage 3
Stage 1&2
8/10
9/10
10/10
Stage 3: Manip.
pick cup
7/10
9/10
10/10
pick bottle
8/10
9/10
10/10
close to each other
7/10
9/10
10/10
TABLE III: Step-wise success rates and average number of completed steps (Avg. Len.) on recovery cases across all stages for Pour Water .
Step
Method
Praxis w/o Calib.
Praxis (Ours)
Stage 1&2
2/10
8/10
Stage 3: Manip.
pick cup
1/10
8/10
pick bottle
2/10
8/10
close to each other
1/10
8/10
TABLE IV: Step-wise success rates and average number of completed steps (Avg. Len.) under lateral interference across all three stages for Pour Water . Stage 1 Avg. Step is the average number of inference steps during navigation. Calib. denotes posture calibration.
Task
π0.5
YOTO
OKAMI
Praxis w/o Tact.
Praxis (Ours)
Hand Over
45.45
81.82
45.45
78.79
90.91
Pour Water
51.52
87.88
54.55
81.82
90.91
Pull Drawer
33.33
66.67
51.52
66.67
78.79
Open Lid
24.24
51.52
30.30
48.48
60.61
Manipulate Pipette
0.00
45.45
6.06
42.42
63.64
Mean
30.91
66.67
37.58
63.64
76.97
TABLE V: Success rates (%) across five tasks, with 33 trials per task. Mean denotes the average success rate across the five tasks.
Fig. 7: Cross-object reuse from one demonstration per task. Top and middle: Hand Over transfers a paper-cup demonstration to a toy bin and a plastic cup, respectively. Bottom: Pour Water transfers a bottle-and-paper-cup demonstration to a transparent bottle and a plastic cup.
Method
Dexterity
One-shot
Learn from Video
Vis. & Lang. Input
WholeBodyVLA [ 38 ]
✗
✗
✓
✓
HMC [ 39 ]
✗
✗
✗
✗
DemoHLM [ 40 ]
✗
✓
✗
✗
TrajBooster [ 5 ]
✓
✗
✗
✓
OKAMI [ 22 ]
✓
✓
✓
✗
Praxis (Ours)
✓
✓
✓
✓
TABLE VI: Comparison between recent whole-body manipulation systems and Praxis. Vis. & Lang. Input indicates vision–language input, and Long Dist. refers to long-distance navigation.
Action Type
Count
Move Forward
46
Turn Right
32
Turn Left
32
Move Right
20
Move Left
20
Total
150
TABLE VII: Distribution of trajectories in the fine-tuning dataset.
Fig. 8: Sequential snapshots of experiments in simulation. The top and bottom rows for each task display teleoperation-collected keyframes and their corresponding execution sequences, respectively. These results demonstrate the efficacy of our keyframe-based representation in maintaining precise interaction geometry across diverse manipulation tasks.
Fig. 9: Sequential snapshots showing the progression of the experiment across five tasks. Semi-transparent G1 indicates historical states.
Fig. 10: Visualization of wrist pose detection and dexterous retargeting in task Hand Over .
Fig. 11: Visualization of wrist pose detection and dexterous retargeting in task Pour Water .
Fig. 12: Visualization of wrist pose detection and dexterous retargeting in task Open Lid .
Fig. 13: Visualization of wrist pose detection and dexterous retargeting in task Manipulate Pipette .
Fig. 14: Visualization of fingertip tactile forces when grasping the toy (step pick toy ) in Open Lid using two-, three-, and five-finger configurations of the left Revo2 hand.
Humanoid robots have the potential to perform dexterous manipulation in human environments, yet acquiring diverse and generalizable skills remains costly due to expensive hardware data collection and labor-intensive annotation. Recent advances in video generative models provide a promising opportunity to synthesize rich manipulation experiences from visual observations, but transferring such imagined behaviors into executable whole-body humanoid skills remains largely unexplored. In this work, we present RoboReact, a framework that automatically synthesizes whole-body humanoid manipulation skills from a single egocentric RGB-D observation. RoboReact generates human manipulation videos, extracts geometry-preserving interaction keyframes through depth-aware 3D reconstruction, and retargets them to high-DoF humanoid platforms while preserving hand-object interaction geometry. To bridge the gap between imagined plans and physical execution, RoboReact performs online object-centric re-grounding and leverages a vision-language model-guided refinement loop to adapt skills under geometric mismatch and execution deviations. The refined skills are executed through a whole-body controller, enabling coordinated whole-body manipulation and dexterous interaction. Experiments on real humanoid robots demonstrate that RoboReact generalizes across diverse object configurations and robustly recovers from execution disturbances without requiring teleoperation or human demonstrations. These results highlight the potential of combining generative models, vision-language reasoning, and closed-loop control for scalable humanoid skill acquisition.
Shuliang He, Shuai Wang, Bo Yue +3
The Chinese University of Hong Kong, Shenzhen · JD Technology · Tsinghua University
We present Whole-Body Mobile Manipulation Interface (HoMMI), a data collection and policy learning framework that learns whole-body mobile manipulation directly from robot-free human demonstrations. We augment UMI interfaces with egocentric sensing to capture the global context required for mobile manipulation, enabling portable, robot-free, and scalable data collection. However, naively incorporating egocentric sensing introduces a larger human-to-robot embodiment gap in both observation and action spaces, making policy transfer difficult. We explicitly bridge this gap with a cross-embodiment hand-eye policy design, including an embodiment agnostic visual representation; a relaxed head action representation; and a whole-body controller that realizes hand-eye trajectories through coordinated whole-body motion under robot-specific physical constraints. Together, these enable long-horizon mobile manipulation tasks requiring bimanual and whole-body coordination, navigation, and active perception. Results are best viewed on: https://hommi-robot.github.io
Mobile bimanual dexterous manipulation requires continuous coordination of locomotion, whole-body motion, and finger-level dexterity within a single trajectory, creating a severe robot demonstration bottleneck. Egocentric human demonstrations offer a scalable alternative, but prior approaches ease the transfer by simplifying human motion, discarding exactly the fine-grained, coupled structure such tasks depend on. We present DexRoam, a complete system for learning mobile bimanual dexterous manipulation from human demonstrations, in which whole-body motion remains continuous and coupled throughout the human-to-robot transfer process. To enable scalable collection of whole-body human manipulation demonstrations, we develop a tracker-free capture system using only a consumer VR headset and a head-mounted stereo camera, without external cameras or motion trackers. We then perform three explicit alignment stages---embodiment, action-semantic, and temporal---to map captured motion into the robot action space, preserving fine-grained whole-body motion and allowing human and robot demonstrations to be jointly learned by standard VLA policies. Real-world experiments with different VLA backbones show that human demonstrations consistently improve policy learning across training paradigms, raising average success from 29% to 56% on GR00T N1.7 and from 32% to 57% on pi0.5, while matching robot-only training with half the robot demonstrations. Ablations confirm that each alignment stage is necessary. These results highlight the potential of human demonstrations for scalable whole-body mobile manipulation with preserved fine-grained motion structure.
Rui Zhou, Yibo Yuan, Junkai Zhao +4
The Hong Kong University of Science and Technology · Beijing Academy of Artificial Intelligence · Beihang University +2