cs.CVSep 29, 2026

Texture Space Material Diffusion

Authors: Jacob Munkberg, Peter Kocsis, Jon Hasselgren

Organizations: NVIDIA

Abstract

We present a method for generating high quality materials for 3D objects entirely in texture space. We finetune a video diffusion transformer for text-guided material generation, multi-view material generation, and material upscaling. Our key insight is to use the known projection from image space to texture space, enabling the diffusion process to generalize across arbitrary geometries and texture parameterizations. This approach also avoids the view consistency issues inherent in video and multi-view diffusion models. Because texture space is two dimensional, we can reuse the strong priors of pretrained video diffusion models. We apply our method to high quality material reconstruction from posed photos captured under unknown lighting, as well as to text- and image guided material generation. Our method can scale to high resolutions (8K), 100+ input views, and neural material representations. In quantitative and qualitative evaluations we show state-of-the-art results for material generation and reconstruction.

Figures & tables

Appendix figures & tables14 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

CardsList
  1. MaTe: Images Are All You Need for Material Transfer via Diffusion Transformer

    May 15, 2026Nisha Huang, Henglin Liu, Yizhou Lin +5Diffusion TransformersDiffusion Models

  2. MaPa: Text-driven Photorealistic Material Painting for 3D Shapes

    Apr 26, 2024Shangzhan Zhang, Sida Peng, Tao Xu +7Differentiable RenderingMaterials