We study offline learning in two-player zero-sum contextual games with public and private information, motivated by strategic settings such as auctions and negotiations with private valuations. We introduce unilateral prescriptive concentrability and show that asymmetric information can change offline coverage through its effect on equilibrium behavior. For finite state-action spaces, we develop a pessimistic algorithm with an O~(1/n) exploitability rate, matching the standard sample-size dependence for fully observed minimax games. We further develop a pessimistic policy mirror descent framework, PPA-PMD, for general function approximation and obtain a unified O~(1/n+1/T) exploitability rate with no-regret actor updates. Together, these results provide the first theoretical framework for offline equilibrium learning under public-private information constraints.
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b(x1,x2∣c)=N(c)∑a1,a2N(c,x1,x2,a1,a2) if N(c)>0,and b0(⋅∣c) otherwise.
Department of Systems Engineering and Engineering Management, The Chinese University of Hong Kong, Hong Kong, China. · Department of Mathematics, Imperial College London, UK.
The Division of Physics, Mathematics and Astronomy California Institute of Technology · Department of Computer Science University of Illinois Urbana-Champaign