cs.CVOct 6, 2026

Digital Twin-Driven Real2Sim2Real: Simulator-Conditioned Generation via Paired Driving-Scene Reconstruction

Authors: Hojun Lim, Hyeongseok Jeon, Donghyun Kim, Soonyoung Jung, Heecheol Yoo

Organizations: Technical University of Munich, Germany; School of Engineering & Design, Department of Mobility Systems Engineering, Institute of Automotive Technology and Munich Institute of Robotics and Machine Intelligence (MIRMI) · MORAI Inc., Seoul, South Korea · AVP Division, Hyundai Motor Company, Gyeonggi-do, South Korea · Seoul National University, Seoul, South Korea

Abstract

Camera-based 3D perception for autonomous driving relies heavily on large annotated datasets, and deploying such a system to a new target region typically requires data collection and annotation. Generative augmentation has been proposed to reduce this cost, but existing approaches face a fundamental trade-off: label-conditioned methods consume the very annotations they aim to replace, while simulator-conditioned methods offer free annotations but lack visual grounding to specific real environments. This work investigates the extent to which a digital-twin-driven Real2Sim2Real pipeline (DT-R2S2R) can substitute for target-region real data. By reconstructing recorded driving clips inside a georeferenced digital twin (DT-R2S), we condition a diffusion model on geometrically aligned simulator renderings, establishing a digital twin-grounded Sim2Real model (DT-S2R). As a result, DT-S2R synthesizes photorealistic driving images given low-cost yet georeferenced simulator data across both reconstructed and novel simulator scenes within digital-twin coverage. The efficacy of generated data is verified on diverse 3D detectors. DETR3D, especially, reports 93.18% of mAP obtained by a target-region real-data oracle, without employing target images for detector training. Furthermore, simple co-training with existing out-of-target real data outperforms the oracle. Thus, DT-R2S2R can substantially reduce the cost of manual on-site data collection and annotation in digital twin-available districts, providing a practical foundation for scaling 3D perception.

Figures & tables

Explore similar work

Apr 21, 2026cs.CV

Unposed-to-3D: Learning Simulation-Ready Vehicles from Real-World Images

Creating realistic and simulation-ready 3D assets is crucial for autonomous driving research and virtual environment construction. However, existing 3D vehicle generation methods are often trained on synthetic data with significant domain gaps from real-world distributions. The generated models often exhibit arbitrary poses and undefined scales, resulting in poor visual consistency when integrated into driving scenes. In this paper, we present Unposed-to-3D, a novel framework that learns to reconstruct 3D vehicles from real-world driving images using image-only supervision. Our approach consists of two stages. In the first stage, we train an image-to-3D reconstruction network using posed images with known camera parameters. In the second stage, we remove camera supervision and use a camera prediction head that directly estimates the camera parameters from unposed images. The predicted pose is then used for differentiable rendering to provide self-supervised photometric feedback, enabling the model to learn 3D geometry purely from unposed images. To ensure simulation readiness, we further introduce a scale-aware module to predict real-world size information, and a harmonization module that adapts the generated vehicles to the target driving scene with consistent lighting and appearance. Extensive experiments demonstrate that Unposed-to-3D effectively reconstructs realistic, pose-consistent, and harmonized 3D vehicle models from real-world images, providing a scalable path toward creating high-quality assets for driving scene simulation and digital twin environments.
May 14, 2026cs.CV

DriveCtrl: Conditioned Sim-to-Real Driving Video Generation

Large-scale labelled driving video data is essential for training autonomous driving systems. Although simulation offers scalable and fully annotated data, the domain gap between synthetic and real-world driving videos significantly limits its utility for downstream deployment. Existing video generation methods are not well-suited for this task, as they fail to simultaneously preserve scene structure, object dynamics, temporal consistency, and visual realism, all of which are critical for maintaining annotation validity in generated data. In this paper, we present DriveCtrl, a depth-conditioned controllable sim-to-real video generation framework for realistic driving video synthesis. Built upon a pretrained video foundation model, DriveCtrl introduces a structure-aware adapter that enables depth-guided generation while preserving the scene layout and motion patterns of the source simulation, producing temporally coherent driving videos that remain aligned with the original simulated sequences. We further introduce a scalable data generation pipeline that transforms simulator videos into realistic driving footage matching the visual style of a target real-world dataset. The pipeline supports three conditioning signals: structural depth, reference-dataset style, and text prompts, while preserving frame-level annotations for downstream perception tasks. To better assess this task, we propose a driving-domain-specific knowledge-informed evaluation metric called Driving Video Realism Score (DVRS) that assesses the realism of generated videos. Experiments demonstrate that DriveCtrl consistently outperforms the base model and competing alternatives in realism, temporal quality, and perception task performance, substantially narrowing the sim-to-real gap for driving video generation.
Apr 24, 2026cs.CV

GenAssets: Generating in-the-wild 3D Assets in Latent Space

High-quality 3D assets for traffic participants are critical for multi-sensor simulation, which is essential for the safe end-to-end development of autonomy. Building assets from in-the-wild data is key for diversity and realism, but existing neural-rendering based reconstruction methods are slow and generate assets that render well only from viewpoints close to the original observations, limiting their usefulness in simulation. Recent diffusion-based generative models build complete and diverse assets, but perform poorly on in-the-wild driving scenes, where observed actors are captured under sparse and limited fields of view, and are partially occluded. In this work, we propose a 3D latent diffusion model that learns on in-the-wild LiDAR and camera data captured by a sensor platform and generates high-quality 3D assets with complete geometry and appearance. Key to our method is a "reconstruct-then-generate" approach that first leverages occlusion-aware neural rendering trained over multiple scenes to build a high-quality latent space for objects, and then trains a diffusion model that operates on the latent space. We show our method outperforms existing reconstruction and generation based methods, unlocking diverse and scalable content creation for simulation.