cs.ROOct 9, 2026

OATH: Object-Agnostic Tracking for Dexterous Hands, Enabling Rapid Physics-based Retargeting

Authors: Solvin Sigurdson, Prasanna Sriganesh, Juan Borbon, Joel Burdick, Dingqi Zhang, Jiuguang Wang

Organizations: Multiply Labs, San Francisco, CA 94107, USA · Department of Control and Dynamical Systems, California Institute of Technology, Pasadena, CA 91125, USA · Robotics Institute, Carnegie Mellon University, Pittsburgh, PA 15213, USA

Abstract

Retargeting human demonstrations into dynamically feasible dexterous hand trajectories requires resolving complex contact physics, yet current methods either omit physical constraints or rely on computationally expensive sampling-based optimization in simulation. Reinforcement learning has previously been used to achieve planning and control through contact dynamics; however, standard policies require object-specific training and fail to generalize across arbitrary geometries. This work reframes physics-based retargeting as a residual learning problem, where we demonstrate that zero-shot generalization across objects relies on structured state representations. Specifically, formulating the observation space to include a localized contact-error signal guiding each robot link to its target coordinate on the object surface enables a single, unified residual policy to successfully grasp novel, unseen object geometries. Rolling out this policy in simulation on a kinematic reference trajectory yields a physics-based retargeter, OATH. Operating at 0.4 seconds of compute per second of reference, OATH achieves 2.4x faster-than-real-time performance and a 60-350x reduction in computational cost compared to sampling-based methods. The system recovers 58% of held-out and 54% of unseen-object DexYCB trajectories while maintaining a sub-2 cm tracking error.

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