cs.ROOct 14, 2026

PolyMorph: Learning Locomotion Policy for Cross-Embodiment Adaptation

Authors: Hyunsik Oh, Seunghun Jeon, Donghoon Youm, Jungwoo Hur, Hyeongjun Kim, Jeong Hyun Lee, Moonkyu Jung, Jemin Hwangbo

Abstract

Reinforcement learning has enabled robust locomotion for legged robots, but learned policies are typically tied to a specific robot morphology and require additional engineering when the number of legs, actuators, or mechanical properties change. We present PolyMorph, a morphology-conditioned framework that learns a single locomotion policy for heterogeneous legged robots. PolyMorph converts each robot's URDF into joint-link modules and combines a recurrent encoder, graph-based Transformer, and per-joint decoder to generate actions across variable leg counts and joint configurations. To improve training stability, PolyMorph uses morphology-normalized rewards, adaptive robot sampling, and URDF-derived PD-gain initialization. We evaluate PolyMorph in simulation across bipedal, tripedal, and quadrupedal robots, including unseen morphology variants and platforms, and deploy the policy on real quadruped platforms operated in multiple configurations. The results show that a single PolyMorph policy generalizes across diverse robot morphologies without per-robot policy retraining.

Figures & tables

Explore similar work

Mar 15, 2026

MorFiC: Fixing Value Miscalibration for Zero-Shot Quadruped Transfer

Generalizing learned locomotion policies across quadrupedal robots with different morphologies remains a challenge. Policies trained on a single robot often fail when deployed on embodiments with different mass distributions, kinematics, joint limits, or actuation constraints, forcing per-robot retraining. Prior works have approached this primarily either by scaling via training across real or generated embodiments or using large architectures producing transferable policies which are both storage and compute heavy. We argue that both of these approaches circumvent a key failure mode in actor-critic learning: a shared value function tends to average incompatible value targets across embodiments, yielding miscalibrated advantages and fixing that helps transfer and reduce the compute cost. We present MorFiC, a reinforcement learning approach for zero-shot cross-morphology locomotion which fixes this issue using multiplicative critic conditioning on a morphology latent. Trained with a single source robot with morphology randomization in simulation, MorFiC achieves zero-shot transfer to total seven robots and reaching forward velocity competitive or surpassing scaling-based and morphology-conditioned PPO baselines for examples 1.98 m/s on AlienGo, where as additive PPO baselines remain below 0.65 m/s. MorFiC achieves this using single training robot within 2 hours of training time compared to tens or hundreds of hours required for scaling baselines training on multiple embodiments. We diagnose critic calibration via three metric: Explained variance, advantage sign-flip rate and policy gradient cosine, confirming our critic conditioning as determinant for policy update direction. Finally, we demonstrate zero-shot deployment on Unitree Go1 and Go2 robots without fine-tuning.
Feb 26, 2026

Embedding Morphology into Transformers for Cross-Robot Policy Learning

Cross-robot policy learning -- training a single policy to perform well across multiple embodiments -- remains a central challenge in robot learning. Transformer-based policies, such as vision-language-action (VLA) models, are typically embodiment-agnostic and must infer kinematic structure purely from observations, which can reduce robustness across embodiments and even limit performance within a single embodiment. We propose an embodiment-aware transformer policy that injects morphology via three mechanisms: (1) kinematic tokens that factorize actions across joints and compress time through per-joint temporal chunking; (2) a topology-aware attention bias that encodes kinematic topology as an inductive bias in self-attention, encouraging message passing along kinematic edges; and (3) joint-attribute conditioning that augments topology with per-joint descriptors to capture semantics beyond connectivity. Across a range of embodiments, this structured integration consistently improves performance over a vanilla pi0.5 VLA baseline, indicating improved robustness both within an embodiment and across embodiments.
Jun 23, 2026

Learning Perceptive Platform Adaptive Locomotion Controllers for Quadrupedal Robots

Universal quadrupedal locomotion remains limited by the difficulty of integrating perception across diverse robot morphologies. State-of-the-art controllers rely on single-robot training or blind policies that omit real-time perception, leading to poor cross-embodiment generalization. Designing locomotion policies that remain robust across related quadruped morphologies while incorporating perception is challenging. Moreover, fully perceptive policies are often sensitive to noise, whereas blind controllers lack terrain awareness. In this work, we study how perception should be integrated into morphology-aware reinforcement learning architectures for deployable quadrupedal control. Building on MorAL, we train morphology-specialized universal controllers on multiple reference quadrupeds using adaptive terrain curricula. We compare a blind baseline, a critic-perceptive variant (MorAL+), and a fully perceptive actor-critic (PPAL). Policies are evaluated in simulation on flat and rough terrains, and deployed on ANYmal hardware. Results show that critic-only perception improves robustness and tracking consistency over blind baselines while remaining more stable than fully perceptive policies under perception noise. These findings highlight that perception placement and curriculum design are key factors for scalable, morphology-aware locomotion.