Organizations: State Key Laboratory of Multimedia Information Processing, School of Computer Science, Peking University · Beijing Innovation Center of Humanoid Robotics · Nankai University · Xi’an Jiaotong University · Tsinghua University
Humanoid robots hold great promise as general-purpose agents in human-centered environments, yet adapting generalist vision-language-action (VLA) policies to real-world humanoid loco-manipulation remains challenging. Unlike fixed-base or wheeled manipulators, humanoids must coordinate locomotion, posture, gaze, and dual-arm manipulation over a high-dimensional whole-body action space, where inaccurate base or waist motions can easily induce unstable and aggressive upper-body compensation. We propose HAF-VLA, a hierarchical action-flow framework for humanoid VLA control. Built upon a pretrained flow-matching VLA, HAF-VLA inherits the vision-language prefix encoder and action expert weights, and adapts them to humanoid whole-body loco-manipulation with learnable stage embeddings and cross-stage KV-cache conditioning. Instead of generating the full action chunk in a single pass, HAF-VLA progressively denoises a shared whole-body action space: first locomotion and head commands, then waist refinement, and finally full-body manipulation. To preserve structural dependencies across stages, we introduce a cross-stage KV cache conditioning mechanism, enabling subsequent action generation stages to refine and augment their outputs based on the action representations from preceding stages. Experimental results across six real-world tasks demonstrate that our framework significantly enhances the performance of existing models in humanoid loco-manipulation tasks, demonstrating an effective pathway for adapting strong mobile-manipulation VLAs to humanoid whole-body loco-manipulation.
Figures & tables
Figure 1: Overview of HAF-VLA. (a) We demonstrate seven loco-manipulation tasks tested on the humanoid robot in real-world scenarios. (b) The pipeline illustrating our hierarchical approach to generating actions across different robot stages. (c) Average Real-World Normalized Score of different baselines and HAF-VLA on the six real-world tasks.
Figure 2: Overall framework of HAF-VLA. Given visual observations, robot states, and language instructions, the model progressively generates whole-body action trajectories through hierarchical action-flow stages. The final action chunk is executed by the robot-specific low-level control interface.
Figure 3: Robot teleoperation data collection setup. An IMU controls the head, kinematically matched master arms control the arms and hands, and a handheld joystick controls locomotion and waist motion.
Figure 4: Real-world evaluation tasks. The first six tasks constitute the main benchmark used in Q1, while Box Carry is used for the controlled ablation study in Q2. Each row shows a representative execution sequence requiring locomotion, whole-body posture adjustment, and object interaction.
Task
HAF-VLA (Ours)
π0.5
GR00T N1.7
Cosmos Policy
ACT
Laundry Loading
66.7
53.3
40.0
0.0
10.0
Clothes Retrieval
53.3
53.3
33.3
26.7
23.3
Table Tidy
80.0
70.0
40.0
16.7
23.3
Plant Watering
60.0
50.0
33.3
30.0
16.7
Ball Tossing
56.7
33.3
36.7
3.3
30.0
Box Transfer
93.3
60.0
43.3
73.3
50.0
Table 1: Main results on six long-horizon humanoid loco–manipulation tasks. We report the average normalized task score (%) over 10 real-robot rollouts. Higher is better.
Component
Variant
Design
Score
Stage design
HAF-VLA (Ours)
Loco. → Waist → Arms
86.7
Waist-First
Waist → Arms → Loco.
70.0
Arm-First
Arms → Waist → Loco.
60.0
Loss-Calibrated
Reweight action groups by 1/3,1/2,1
76.7
All-Joint
Denoise all joints at every stage
73.3
π0.5 (10 steps)
Single-stage full-body denoising
70.0
Table 2: Ablation study of HAF-VLA on Box Carry. We report the average normalized task score (%) over 10 real-robot rollouts. “Unsafe” denotes variants terminated due to unsafe motions.
Figure 5: Cross-stage consistency and refinement. Forward-velocity predictions from three stages recorded during a real-world Box Carry rollout. The stages maintain a consistent overall trajectory, while later stages make localized refinements.
Figure 6: Generalization experiments under distribution shifts. (a) Unseen chair, (b) 20 cm initial-position shift, (c) 30 cm target-table shift, (d) dimmed lighting, and (e) smaller object. For each case, the unperturbed setting is shown on the left, with the corresponding distribution-shifted setting shown on the right.
Task
Setting
HAF-VLA (Ours)
π0.5
Score
Drop
Score
Drop
Laundry Loading
Unseen Chair
40.0
↓ 26.7
26.7
↓ 26.7
Clothes Retrieval
20 cm Start Shift
43.3
↓ 10.0
36.7
↓ 16.7
Box Carry
Dim Lighting
83.3
↓ 3.3
60.0
↓ 10.0
Smaller Object
76.7
↓ 10.0
50.0
↓ 20.0
30 cm Table Shift
73.3
↓ 13.3
40.0
↓ 30.0
Table 3: Generalization under controlled distribution shifts. We report the average normalized task score (%) and its absolute drop ( ↓ , percentage points) from the corresponding unperturbed setting.
Appendix figures & tables2 assets
Supplementary material from the paper’s appendix.
Appendix
Figure S1: Robot Platform. We use Tian Gong 3.0 and Tian Gong 2.0 humanoid robots as our robot platforms.
Task
HAF-VLA (Ours)
π0.5
GR00T N1.7
Cosmos Policy
ACT
Laundry Loading
30 [11, 60]
20 [6, 51]
10 [2, 40]
0 [0, 28]
10 [2, 40]
Clothes Retrieval
40 [17, 69]
30 [11, 60]
20 [6, 51]
0 [0, 28]
0 [0, 28]
Table Tidy
60 [31, 83]
40 [17, 69]
20 [6, 51]
0 [0, 28]
10 [2, 40]
Plant Watering
50 [24, 76]
40 [17, 69]
20 [6, 51]
20 [6, 51]
0 [0, 28]
Ball Tossing
40 [17, 69]
20 [6, 51]
20 [6, 51]
0 [0, 28]
10 [2, 40]
Box Transfer
80 [49, 94]
30 [11, 60]
20 [6, 51]
30 [11, 60]
30 [11, 60]
Appendix
Table S1: Full-task success rates with statistical uncertainty. We report success rates (%) with 95% Wilson confidence intervals over 10 real-robot rollouts per method and task. Each entry is formatted as success rate [lower, upper].
Humanoid robots hold great promise as general-purpose agents in human-centered environments, yet generalist vision-language-action (VLA) foundation models are not readily applicable to humanoid whole-body loco-manipulation. The high dimensionality and interdependence of humanoid motions make it challenging for conventional single-stage VLA architectures to coordinate locomotion, waist posture, and dual-arm manipulation effectively. Moreover, policies trained through offline behavior cloning can remain suboptimal during real-world deployment. Although online reinforcement learning can refine policies through real-world interaction, directly tuning large VLA backbones demands excessive computation and may introduce safety risks during real-robot exploration. To address these bottlenecks, we introduce HAF (Humanoid Adaptation Framework), a two-part framework consisting of HAF-VLA and HAF-Steer that transfers off-the-shelf generalist VLA foundation models to humanoid whole-body loco-manipulation. HAF-VLA is a hierarchical action-flow generator built on a pretrained flow-matching VLA. It splits full-body action denoising into three sequential stages with stage embeddings and cross-stage KV caches that retain kinematic dependencies, avoiding incoherent whole-body actions from one-shot generation. On top of the frozen HAF-VLA, HAF-Steer is a latent offline-to-online RL pipeline that leverages flow-matching invertibility and DCT-based dimensionality reduction to restrict RL optimization to a compact noise subspace and train a regularized SAC policy. This avoids updating the large VLA backbone and enables efficient real-world policy refinement. Evaluated on seven real-world humanoid loco-manipulation tasks, HAF surpasses vanilla single-stage VLA baselines and improves whole-body coordination and task performance. Project website: https://grange007.github.io/HAF .
Langzhe Gu, Chengkai Hou, Meng Li +14
State Key Laboratory of Multimedia Information Processing, School of Computer Science, Peking University · Beijing Innovation Center of Humanoid Robotics · Nankai University +1
Whole-body humanoid loco-manipulation requires coordinating the robot's entire kinematic chain. However, most existing systems typically decouple the upper and lower bodies into separate controllers, limiting such coordination and yielding behaviors similar to those of a wheeled dual-arm platform. In this paper, we ask what it takes to build a whole-body native vision-language-action (VLA) model that maps language and pixels directly to all of the humanoid's degrees of freedom. We conduct a systematic empirical study organized as a roadmap of one-variable-at-a-time experiments across three phases: whole-body teleoperation, VLA model design, and heterogeneous co-training. Our study yields several intriguing findings: a joint-based whole-body teleoperation interface outperforms alternatives that only partially expose the humanoid's degrees of freedom; a VLA pretrained on static and wheeled dual-arm platforms transfers surprisingly well to a humanoid's full action space; and co-training with HuMI, the humanoid analog of UMI, extends the policy to new objects and instructions without additional whole-body teleoperation on those targets. Following this roadmap yields OpenHLM, an open-source recipe for whole-body humanoid loco-manipulation. In a challenging long-horizon task that spans a wide vertical range of the humanoid, OpenHLM outperforms two state-of-the-art humanoid VLA baselines (GR00T N1.6 and Ψ0) using less than half the total demonstration time. Our code, training data, and model checkpoints are available at [https://openhlm-project.github.io/].
Yingdong Hu, Haodong Zhu, Boyuan Zheng +6
Tsinghua University · Shanghai Qi Zhi Institute · Spirit AI
Vision-Language-Action (VLA) models have recently demonstrated strong generalization in robotic manipulation, yet their applicability to whole-body, contact-rich humanoid locomotion remains severely underexplored due to data scarcity, the absence of dynamically consistent demonstrations, and the difficulty of encoding optimality and safety in learning-based pipelines. This work introduces a unified framework WOLF-VLA that integrates whole-body optimal-control (OC) motion synthesis with large-scale multi-modal dataset to train VLAs capable of generating humanoid locomotion policies directly from natural-language instructions. We construct a comprehensive dataset of dynamically feasible humanoid trajectories across six locomotion-related task families, each parameterized by environmental variations, object colors, placements, and visual distractors. We train a VLA model using the collected joint trajectories, ego-centric visual observations and natural language instruction, yielding a policy that exhibits strong reasoning and robustness to initial-condition variability, and competitive performance across several tasks and environment settings. A systematic ablation study demonstrates the impact of each modality on the model performance. The full dataset, model checkpoints, and benchmarking simulation suite will be openly released, establishing a reproducible dynamically consistent benchmark for whole-body humanoid locomotion rich VLA control and enabling future research in scalable transfer of instruction-driven locomotion policies.
Melya Boukheddimi, Omar Adjali, Daniel Sontag +1
Robotics Innovation Center, DFKI, 28359 Bremen, Germany · Interactive Machine Learning, DFKI, 26129 Oldenburg, Germany · University of Oldenburg, 26129 Oldenburg, Germany +1