cs.CVOct 22, 2026

RecallGS: Geometry-Grounded Recall for Online Semantic Gaussian Splatting

Authors: Thanh-Khoi Nguyen, Thien-Phuc Tran, Minh-Triet Tran

Organizations: University of Science, Ho Chi Minh City, Vietnam · Viet Nam National University, Ho Chi Minh City, Vietnam

Abstract

Online semantic 3D Gaussian Splatting (3DGS) enables open-vocabulary scene understanding from streaming observations. However, existing methods recover geometric context missing from image-derived semantic features using an additionally learned 3D network, incurring extra training and runtime overhead. We observe that such geometric-semantic evidence may already exist in the agent's observation history and can be retrieved rather than learned. Based on this insight, we introduce RecallGS (Geometry-Grounded Recall for Online Semantic Gaussian Splatting), a lightweight, training-free mechanism that treats past observations as a non-parametric geometric-semantic prior. RecallGS follows a recall-ground-fuse pipeline: CLIP retrieves relevant observations, alpha-compositing weights identify geometrically supported views, and aggregate their semantic features over each Gaussian's rendered footprint. On ScanNet and ScanNet++, RecallGS achieves strong semantic segmentation performance at 2.48 FPS, demonstrating that geometric-semantic context can be effectively recovered from observation history without an additional learned 3D branch.

Figures & tables

Explore similar work

Mar 4, 2026

EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding

Understanding a 3D scene immediately with its exploration is essential for embodied tasks, where an agent must construct and comprehend the 3D scene in an online and nearly real-time manner. In this study, we propose EmbodiedSplat, an online feed-forward 3DGS for open-vocabulary scene understanding that enables simultaneous online 3D reconstruction and 3D semantic understanding from the streaming images. Unlike existing open-vocabulary 3DGS methods which are typically restricted to either offline or per-scene optimization setting, our objectives are two-fold: 1) Reconstructs the semantic-embedded 3DGS of the entire scene from over 300 streaming images in an online manner. 2) Highly generalizable to novel scenes with feed-forward design and supports nearly real-time 3D semantic reconstruction when combined with real-time 2D models. To achieve these objectives, we propose an Online Sparse Coefficients Field with a CLIP Global Codebook where it binds the 2D CLIP embeddings to each 3D Gaussian while minimizing memory consumption and preserving the full semantic generalizability of CLIP. Furthermore, we generate 3D geometric-aware CLIP features by aggregating the partial point cloud of 3DGS through 3D U-Net to compensate the 3D geometric prior to 2D-oriented language embeddings. Extensive experiments on diverse indoor datasets, including ScanNet, ScanNet++, and Replica, demonstrate both the effectiveness and efficiency of our method. Check out our project page in https://0nandon.github.io/EmbodiedSplat/.
Mar 15, 2026

S2GS: Streaming Semantic Gaussian Splatting for Online Scene Understanding and Reconstruction

Existing offline feed-forward methods for joint scene understanding and reconstruction on long image streams often repeatedly perform global computation over an ever-growing set of past observations, causing runtime and GPU memory to increase rapidly with sequence length and limiting scalability. We propose Streaming Semantic Gaussian Splatting (S2GS), a strictly causal, incremental 3D Gaussian semantic field framework: it does not leverage future frames and continuously updates scene geometry, appearance, and instance-level semantics without reprocessing historical frames, enabling scalable online joint reconstruction and understanding. S2GS adopts a geometry-semantic decoupled dual-backbone design: the geometry branch performs causal modeling to drive incremental Gaussian updates, while the semantic branch leverages a 2D foundation vision model and a query-driven decoder to predict segmentation masks and identity embeddings, further stabilized by query-level contrastive alignment and lightweight online association with an instance memory. Experiments show that S2GS matches or outperforms strong offline baselines on joint reconstruction-and-understanding benchmarks, while significantly improving long-horizon scalability: it processes 1,000+ frames with much slower growth in runtime and GPU memory, whereas offline global-processing baselines typically run out of memory at around 80 frames under the same setting.
Oct 24, 2026

RelateGS: Reliable Semantic and Relational Evidence for 3D Scene Understanding with Gaussian Splatting

Language-aware 3D Gaussian Splatting (3DGS) has advanced language-driven 3D scene understanding by incorporating semantic and relational cues into reconstructed scenes. However, relation-aware grounding depends not only on representing such information, but also on whether the underlying scene-side evidence is reliable and sufficient. Multi-view semantic aggregation can incorporate weak observations, while object relations can remain under-observed along the available camera trajectory, leading to ambiguous evidence for target disambiguation. We present RelateGS, a structured language-aware Gaussian representation that selectively refines semantic and relational evidence for 3D visual grounding. RelateGS suppresses unreliable observations during semantic feature uplifting and consolidates multi-view object observations into a persistent 3D graph. The graph further identifies under-observed object relations and guides targeted re-querying of informative existing frames to complement their evidence. Experiments on Sr3D+ and Nr3D demonstrate competitive 3D grounding performance, improving the previous best by 7.9 and 1.7 percentage points at [email protected], respectively.