CoCarry: Contact-Support-Structured Retargeting for Dual-Humanoid Cooperative Carrying
Organizations: Physical Intelligence Lab, Tongji University, Shanghai, China · Shanghai Innovation Institute, Shanghai, China · AGIBOT, Shanghai, China · Technical University of Munich, Germany
Abstract
Recent advances in large-scale human motion data, motion retargeting, and motion imitation have enabled increasingly capable whole-body control for individual humanoids. Cooperative carrying is more challenging because successful coordination requires not only plausible individual motions, but also consistent cross-agent and agent-object relations, including shared grasp, relative configuration, and whole-body support. We introduce CoCarry, a cooperative-carrying dataset containing 220 synchronized two-person sequences across 21 task schemes, five shared-object geometries, four terrain types, and approximately 61 minutes of motion. We further propose Contact-Support-Structured Retargeting, which starts from nominal individual motions and jointly refines both humanoids around the same prescribed object trajectory. Cooperation-aware object-local hand anchors preserve compatible four-hand grasp relations, while complementary upper object-interaction and lower support structures retain object-relative geometry and coordinated support. Across all 220 CoCarry sequences retargeted to two A3 humanoids, our method achieves 0.9995 contact preservation, reduces penetration duration by 67.0% and 71.0% relative to GMR and OmniRetarget, respectively, and maintains a 100% retargeting success rate. On CORE4D with Unitree G1 humanoids, it achieves 0.9906 contact preservation with zero measured sliding. We further validate the generated references through physics simulation and multiple real-world cooperative carrying experiments on two physical A3 humanoids, demonstrating their usability for downstream dual-humanoid control.
Figures & tables
| Interaction | Clearance | Support | Output | |||
|---|---|---|---|---|---|---|
| Method | Contact preservation | Penetration duration | Penetration max. depth (m) | Sliding duration | Max. toe sliding velocity (m/s) | Success rate (%) |
| GMR | 0.1458 | 100.00 | ||||
| OmniRetarget | ||||||
| Ours w/o anchors | 0.0603 | 100.00 | ||||
| Ours w/o decomposition | ||||||
| Ours | 0.9995 | 0.1925 | 0.0451 | 100.00 | ||
| Method | Contact pres. | Pen. duration | Max. depth (m) | Sliding duration | Max. toe speed (m/s) |
|---|---|---|---|---|---|
| GMR | |||||
| OmniRetarget | |||||
| Ours |
Motion Retargeting
Motion retargeting transfers movement across different bodies, skeletons, or robots while preserving its intent and physical feasibility.
See all 104 papers