We present MOTIO, an agentic skill-engineering system that turns ordinary human-action videos, reality-grounded 3D assets, motion references, and reusable robot skills into executable humanoid loco-manipulation programs. Through in-context task and contact reasoning, an agent constructs staged robot-native interactions and improves them using physics execution, multi-frame feedback, and human validation---without task-specific teleoperation or robot demonstration collection. Agentic 3D supplies metric product and environment assets, while existing whole-body, inverse-kinematics, and dexterous-hand interfaces realize the programs. Across 33 timestamped first approvals, the median recorded agent-turn time is 97.0 minutes and request-to-approval duration is 2.80 hours. Simulation-side layout and object variation prepare a long-horizon bottle-disposal skill for a continuous 101.75-second physical G1 execution in a scanned office; physical refinement reduces screw-tightening thread residual by 76.0%. Agent-generated skills additionally supervise BC/DAgger distillation into one shared reference policy, completing 18 simulated tasks under the same checkpoint without inference-time expert intervention. Project page: https://iiiiqiiii.github.io/motio/
Figures & tables
Figure 2: MOTIO workflow illustrated with G1 sitting on a black office chair. A reviewed asset enters video- and skill-conditioned program synthesis, followed by MuJoCo execution, multi-frame feedback, and human validation with physical G1 execution. Skill-library executions support downstream shared-policy learning.
Figure 3: Representative Agentic 3D assets from everyday tools, engineered interfaces and office objects. Metric geometry and component structure support task-specific physical interaction models (Supplementary Section S1).
Figure 4: Video-conditioned task engineering for a HEUER vise. Top: an illustrative third-person vise operation; middle: asset and robot-skill context; bottom: G1 MuJoCo grasp, turn, regrasp and clamp at 12, 24 and 43 s, followed by handle release and workpiece retention.
Figure 5: Reality-grounded office reconstruction and task preparation. (a) Room 2 appearance rendered from the scanned 3D Gaussian model. (b) Metric scan geometry across three connected rooms; Room 2 spans 29.3 m 2 . (c) The interactive MuJoCo bottle-to-bin scene. (d) Table, bottle and bin locations across 31 executed layout configurations.
Figure 6: Physical G1 deployment. Top: selected moments from the continuous 101.75-second bottle grasp, carry and disposal episode. Bottom: door opening followed by cart transport in a 98.41-second episode. Insets magnify contact and task details from the corresponding frames.
Study
Variation or sequence
Observed result
Simulation preparation
Full-task layouts
31 configurations
31/31 complete sequences
Bottle properties
44 unique settings
44/44 full-window grasps
Paired grasp refinement
Same 12 settings
11/12 → 12/12 full-window retention
Perception-conditioned execution
3 whole-body variants
3 complete eight-stage sequences
Physical G1 execution
Table 1: Simulation preparation and physical G1 execution.
Figure 8: Development budget across 33 skills with matched first human approval: empirical cumulative distributions for agent-turn time, retained dynamic trajectories and visual inspection calls. Dashed vertical lines mark medians.
Measure
Median
IQR
Agent-turn (min)
97.0
42.5–170.3
Request-to-approval (h)
2.80
1.33–9.80
Agent turns
2
1–2
Retained dynamic versions
18
7–31
Visual inspections
10
7–18
Human revision prompts
1
0–1
Table 2: Development budget to first human approval across 33 skills (median and interquartile range).
Figure 9: Physical refinement of screw tightening from first to human-approved final candidate: maximum thread residual 269.44 to 64.58 μ m (76.0% lower) and final advancement 0.7697 to 0.8019 mm against 0.8 mm target.
Figure 10: Agent-engineered simulated skill executions provide BC initialization and DAgger expert references for a shared reference generator, executed through the frozen ScaleBFM whole-body controller and retained task-feedback interfaces.
Figure 11: Shared-policy development across ten added tasks (BC 2/10 to D7 10/10) and final one-checkpoint eighteen-task performance (18/18 development and 18/18 same-condition repeat; zero inference-time expert queries/takeovers). The stage trace includes program, representation and execution-interface refinements.
Appendix figures & tables15 assets
Supplementary material from the paper’s appendix.
Appendix
Figure S1: Agentic 3D families across tools, engineered interfaces, product mechanisms and office furnishings.
Product asset
Physical model
Skill interface / event
Rapesco 159 × 41 × 53 mm
Base, lever, magazine, press cap, driver, anvil and contact proxies; articulated lever and magazine.
Right-palm press-cap target, left-hand paper stabilization, contact-gated paper connection and withdrawal.
HEUER vise
Fixed seat, translating jaw, screw, moving handle, supported workpiece; screw/jaw coupled at model lead 4 mm/turn.
Hand arc referenced to screw angle; opposing clamp, jaw clearance and retained workpiece measured at task completion.
Appendix
Table S1: Task-facing asset to physics interface examples.
Window
Program phase
Observation
0–8 s
Reach and grasp handle bar; workpiece initially supported.
Initial reach/contact.
8–36 s
Four 7-s half-turn cycles with unflex, retreat, reposition, regrasp.
Rotation, contact and jaw travel.
36–41 s
Final tighten, release hand and withdraw support.
Clamp loading and release.
41–48 s
Hold test after both hand and support withdraw.
Workpiece retention and gap (38 to 29.987 mm).
Appendix
Table S2: HEUER vise right-hand stages and physical checks.
Review input
Program revision
Physical result
Palm-driven press and natural hand withdrawal.
13–16 s palm press, 16–17 hold, 17–19 unload, 19–21 paper release, 21–24 elbow retract, 24–29 lower arms.
Staple connection event 14.8125 s; paper joined, hands withdrawn by 31 s; human approval.
Appendix
Table S3: Rapesco feedback-driven program change.
Figure S2: Detailed simulation-side variation. Left: positions of table, bottle and bin for 31 full-task layouts. Right: 44 unique simulated bottle-parameter settings across diameter, height and mass; each connected line represents one tested setting.
Study
Variation and criterion
Observed result
Room layout
11 named, 12 development-random, 8 post-freeze; full grasp, carry, bin release, return.
31/31 full-task completions; 61.2–138.6 s.
Bottle properties
58–68 mm diameter, 220–235 mm height, 20–600 g; hand fixture at 8–10 s.
44/44 opposing-grasp windows.
Paired refinement
The same 12 LHS settings, earlier versus refined contact window.
11/12 to 12/12 full-window retention.
Visual whole-body
Measured, narrow-heavy and wide-light parameter conditions.
3/3 eight-stage completions.
Appendix
Table S4: Bottle-to-bin simulation variation units and completion checks.
Figure S3: Time to first human approval for 33 matched skills. Left: recorded agent-turn minutes; right: request-to-approval calendar hours on separate logarithmic axes.
ID
Skill
Agent
Calendar
Versions
Visual
40
Mango peeling
80.6
1.67
9
17
41
Caliper measurement
204.2
18.52
7
18
43
Vise clamping
93.8
19.51
5
6
44
Drawer retrieval
170.3
19.53
8
13
45
Dowel insertion
79.3
19.48
3
9
46
Gluing paper
123.2
2.42
31
20
Appendix
Table S5: First human-approval development records for 33 numbered skills. Agent time in minutes, calendar time in hours.
Figure S4: Human-guided refinement and approval milestones for Cases 66, 71 and 72: two-humanoid sofa transport, electric skateboard and flexible-bag manipulation.
Figure S5: Complete measured screw-tightening candidate sequence full01–full04, including the early-ended full03 trace.
Component
Shared policy configuration
Observation
176 task/robot state slots, 32 mechanism values with 32 validity-mask bits, skill and phase identifiers, public clock and explicit geometry memory.
History
reference_history=False ; current public phase and geometry memory condition reference prediction.
Output
Six references t,t+0.02,…,t+0.10 s, each 59 channels: 29 body, 12 hand, 6 palm positions and 12 palm 6D rotations.
Executor
50 Hz reference decoder, frozen ScaleBFM tracker, bounded arm IK and task-event/contact feedback.
Training
BC initialization, student-state DAgger expert labeling and event-gated recovery corrections.
Appendix
Table S6: Final BC/DAgger student observation and reference interface.
Task
Time (s)
Dev.
Repeat
Bottle pickup
60
yes
yes
Light switch
48
yes
yes
Drawer
66
yes
yes
Stapler
31
yes
yes
Standing fan
50
yes
yes
Faucet
28
yes
yes
Appendix
Table S7: Eighteen simulated tasks under the same shared reference checkpoint.
Figure S6: Eighteen simulated tasks executed under one shared reference-policy checkpoint.
Figure S7: Six time-ordered task sequences under the same shared reference checkpoint.
Task
Duration
Physical sequence
Bottle disposal
101.7543 s
Grasp, turn, carry, bin release, retreat.
Door and cart transport
98.41 s
Door opening and pushing a cart through doorway.
Chair sit-to-stand (unsupported)
24.74 s
Sit, hold and return to stand.
Chair sit-to-stand (assisted)
24.99 s
Sit, hold and return to stand.
Light switch
20.48 s
Wall-switch actuation.
Standing mouse drawing
28.26 s
Desktop drawing with physical mouse.
Appendix
Table S8: Six G1 demonstrations spanning five physical task categories.