cs.AIOct 27, 2026

Your Agent Acts Differently When You're Around: How User Presence Changes Agent Behavior in Negotiation

Authors: Jane Pan, You Lyu, Abe Bohan Hou, Valerie Chen, He He

Organizations: New York University · Stanford University

Abstract

LLM agents increasingly interact with other agents on behalf of users, yet how users in the loop affect their agents' behavior--for better or worse--remains poorly understood. We study this question through the lens of negotiation, where agents must represent users while strategically bargaining with other agents. To isolate the effect of user presence, we develop PRESENT, a controlled evaluation framework that compares negotiation settings with and without an interactive user, while holding the game, objectives, and user preferences fixed across conditions. Across 11.2k runs spanning 7 games and 8 models, we find that user presence significantly changes both outcomes and behavior. Specifically, negotiation parties with a user obtain higher payouts (+13.7% on average) and their agents negotiate more aggressively. Surprisingly, user presence also induces misaligned behavior, both toward counterparties (where its rate roughly doubles) and toward users (where it emerges in 14.3% of games). These misaligned behaviors are uncorrelated with outcomes and persist even when the user sends only templated, neutral messages. These findings expose two blind spots in current evaluation practice: static instructions miss behaviors that emerge only when users are present, and outcome-level metrics cannot detect them.

Figures & tables

Appendix figures & tables9 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Apr 28, 2026

Cooperate to Compete: Strategic Coordination in Multi-Agent Conquest

Language Model (LM)-based agents remain largely untested in mixed-motive settings where agents must leverage short-term cooperation for long-term competitive goals (e.g., multi-party politics). We introduce Cooperate to Compete (C2C), a multi-agent environment where players can engage in private negotiations while competing to be the first to achieve their secret objective. Players have asymmetric objectives and negotiations are non-binding, allowing alliances to form and break as players' short-term interests align and diverge. We run AI only games and conduct a user study pitting human players against AI opponents. We identify significant differences between human and AI negotiation behaviors, finding that humans favor lower-complexity deals and are significantly less reliable partners compared to LM-based agents. We also find that humans are more aggressive negotiators, accepting deals without a counteroffer only 56.3% of the time compared to 67.6% for LM-based agents. Through targeted prompting inspired by these findings, we modify agents' negotiation behavior and improve win rates from 22.2% to 32.7%. We run over 1,100 games with over 16,000 private conversations totaling 15.2 million tokens and over 150,000 player actions. Our results establish C2C as a testbed for studying and building LM-based agents that can navigate the sophisticated coordination required for real-world deployments. The game, code, and dataset may be found at https://negotiationgame.io/c2c.
Aug 7, 2026

Deal Me Maybe: The Role of Emotions in Multi-Agent Negotiation

Negotiation is a demanding social task for LLM agents, requiring strategic reasoning, persuasion, and interpersonal adaptation. Yet existing benchmarks often treat agents as emotionally neutral, overlooking a key driver of human bargaining behavior. We study how prompt-conditioned emotions affect LLM-based price negotiation. In a controlled framework, buyer and seller agents are independently assigned one of six emotional states and negotiate over 350 real consumer products under two budget conditions. Across 36 emotion-pair settings and five widely used LLMs, we find that emotions strongly shape outcomes. Angry buyers almost never reach agreement (0.39% deal rate), while happy buyers agree most often (28.91%), but obtain worse prices than fearful buyers. Emotion effects are role-dependent: buyer emotion mainly drives acceptance and rejection, whereas seller emotion shapes concession dynamics. These effects influence not only language, but also termination behavior and price trajectories, raising concerns for emotion-conditioned agents in commerce.
May 12, 2026

LLM-X: A Scalable Negotiation-Oriented Exchange for Communication Among Personal LLM Agents

We propose a personal-LLM exchange (LLM-X), a scalable negotiation-oriented environment that enables direct, structured communication across populations of personal agents (LLMs), each representing an individual user. Unlike existing tool-centric protocols that focus on agent-API interaction, LLM-X introduces a message bus and routing substrate for LLM-to-LLM coordination with guarantees around schema validity and policy enforcement. We contribute: (1) an architecture for LLM-X comprising federated gateways, topic-based routing, and policy enforcement; (2) a typed message protocol supporting capability negotiation and contract-net-style coordination; and (3) the first empirical evaluation of LLM-based multi-agent negotiation at scale. Experiments span 5, 9, and 12 agents, under distinct negotiation policies (Low, Medium, High), and across both short-run (minutes) and long-run (2h, 12h) load conditions. Results highlight clear policy-performance trade-offs: stricter policies improve robustness and fairness but increase latencies and message volume. Extended runs confirm that LLM-X remains stable under sustained load, with bounded latency drift.