Localization is an essential capability of intelligent robots. However, in real-world constrained environments, robots often cannot rely on external localization systems. Therefore, this paper proposes an online particle-filter localization method based on Monte Carlo sampling. The method is applied to the localization of a mobile robot in a maze environment and requires only four range sensors mounted on the front, rear, left, and right sides of the vehicle, without the need for any heading information. Simulation experiments demonstrate that even in a maze where local regions are highly similar, the vehicle can still achieve relatively accurate localization, thereby providing a fast and effective approach for robot localization in complex environments.
Indoor UAV localization with minimal onboard sensing remains challenging, particularly in dynamic environments. We propose augmented filtered Monte Carlo localization (AF-MCL) for 2D localization using only four single-point range sensors and measured heading. AF-MCL rejects range measurements inconsistent with the known static map and adaptively injects particles to recover from localization divergence and kidnapping. Beam classification is performed only at the previous position estimate, making its ray-casting cost independent of the particle count. The particle distribution additionally provides an online measure of localization uncertainty. Real-world experiments in a 2.10x1.63 m environment yield mean position errors of 6.4-7.7 cm under static and dynamic conditions. Simulations in 6x6 m and 10x10 m environments yield 4.5-5.2 cm mean errors; under dynamic obstacles, standard MCL reaches 12.3 cm and reliable MCL 7.7 cm. The results show that robust indoor localization under dynamic obstacles is achievable with only four single-point range measurements and heading.
Mohammad Reza Ranjbar Divkoti, A. Pedro Aguiar
SYSTEC-ARISE Research Center for Systems and Technologies, Faculty of Engineering, University of Porto 4200-465 Porto, Portugal.
To be able to perform inspection or digitization tasks, mobile robots on construction sites must be able to localize themselves reliably with respect to a global reference frame that is shared with a building map. Similar room layouts and low-texture surfaces pose a challenge for existing LiDAR- and vision-based localization methods. We approach this problem with a LiDAR-based global relocalization system that estimates the robot's pose relative to a building mesh and combines a PointNet++ encoder with a place recognition decoder, whose outputs serve as a learned observation model within a Monte Carlo Localization (MCL) framework. The pipeline is trained exclusively on synthetic LiDAR scans obtained by simulating the robot's sensors inside the building mesh. Our approach is robust in ambiguous environments due to an uncertainty-aware decoder that scales positional likelihoods and a resampling strategy that injects model hypotheses into the particle set, enabling recovery from potential particle depletion. Evaluations on real-world datasets show that our method outperforms both diffusion-based and ScanContext++ baselines while maintaining fast inference (18 ms per call), demonstrating the practicality of synthetic-data training for mesh-referenced global localization in construction robotics.
Linus Kramer, William Talbot, Olga Vysotska +1
Robotic Systems Laboratory, ETH Zurich, Zurich 8092, Switzerland
Localization is a key task in robot navigation, and many techniques exist for it. In many plausible scenarios, a robot might face unforeseen, dynamic obstacles, rendering any pre-determined map inaccurate for localization. In this work, we propose a robust lifelong localization framework in dynamic planar indoor environments, using the robot's odometry and sparse distance sampling. We demonstrate how distance samples can be used to provide a robust prior on the robot's location. This technique can solve the kidnapped robot problem in real time, up to symmetries. Based on insights from real-world recorded data, we also account for dynamic obstacles. We then fuse this prior, over time, with the odometry to converge to the robot's location. A central property of our method is that it provably converges to the robot's ground truth pose even in large indoor environments when the environment is static. We further show that this guarantee also holds in dynamic environments, as long as the nature of those changes has been correctly learned. We demonstrate the effectiveness of our approach in different real-world indoor environments. In particular, we achieve a localization comparable to SLAM with merely a few (sixteen) distance samples, as opposed to the full LiDAR range. Sufficing with only sparse distance sampling is advantageous in terms of sensor cost, privacy, storage space, and transmission bandwidth.
Michael M. Bilevich, Tomer Buber, Dan Halperin
Blavatnik School of Computer Science and Artificial Intelligence, Tel-Aviv University, Israel.