Human Motion Generation
Human motion generation aims to create realistic and controllable human movements using computational models, often driven by textual descriptions, audio, or other modalities. Current research heavily utilizes diffusion models, often enhanced with techniques like autoregressive generation, reinforcement learning, and retrieval-augmented generation, to improve motion realism, temporal coherence, and controllability, particularly for long and complex sequences. This field is significant for its applications in animation, robotics, virtual reality, and other areas requiring lifelike human-like movement, while also advancing our understanding of human motion itself through the development of novel evaluation metrics grounded in human perception.
Papers
Generating Human Motion in 3D Scenes from Text Descriptions
Zhi Cen, Huaijin Pi, Sida Peng, Zehong Shen, Minghui Yang, Shuai Zhu, Hujun Bao, Xiaowei Zhou
Establishing a Unified Evaluation Framework for Human Motion Generation: A Comparative Analysis of Metrics
Ali Ismail-Fawaz, Maxime Devanne, Stefano Berretti, Jonathan Weber, Germain Forestier