Interactive Simulation
Interactive simulation aims to create realistic virtual environments for testing and training autonomous systems, particularly robots and AI agents, by modeling complex physical and behavioral interactions. Current research emphasizes leveraging large language models (LLMs) and graph neural networks (GNNs) to generate diverse and scalable simulation data, often incorporating techniques like reinforcement learning and digital twinning for improved realism and efficiency. This field is crucial for advancing autonomous systems across various domains, from robotics and autonomous driving to healthcare and education, by providing safer, cheaper, and more efficient methods for development and testing.
Papers
Towards view-invariant vehicle speed detection from driving simulator images
Antonio Hernández Martínez, David Fernandez Llorca, Iván García Daza
Insertion of real agents behaviors in CARLA autonomous driving simulator
Sergio Martín Serrano, David Fernández Llorca, Iván García Daza, Miguel Ángel Sotelo
Enhanced Frame and Event-Based Simulator and Event-Based Video Interpolation Network
Adam Radomski, Andreas Georgiou, Thomas Debrunner, Chenghan Li, Luca Longinotti, Minwon Seo, Moosung Kwak, Chang-Woo Shin, Paul K. J. Park, Hyunsurk Eric Ryu, Kynan Eng
Forward Collision Warning Systems: Validating Driving Simulator Results with Field Data
Snehanshu Banerjee, Mansoureh Jeihani