3D Reconstruction Benchmarks

Latest papers

32 papers20 papers in the last four weeks, with none the four weeks before. 0.1% of all new papers.

Feb 27, 2026

EvalMVX: A Unified Benchmarking for Neural 3D Reconstruction under Diverse Multiview Setups

Recent advancements in neural surface reconstruction have significantly enhanced 3D reconstruction. However, current real world datasets mainly focus on benchmarking multiview stereo (MVS) based on RGB inputs. Multiview photometric stereo (MVPS) and multiview shape from polarization (MVSfP), though indispensable on high-fidelity surface reconstruction and sparse inputs, have not been quantitatively assessed together with MVS. To determine the working range of different MVX (MVS, MVSfP, and MVPS) techniques, we propose EvalMVX, a real-world dataset containing 2525 objects, each captured with a polarized camera under 2020 varying views and 1717 light conditions including OLAT and natural illumination, leading to 8,5008,500 images. Each object includes aligned ground-truth 3D mesh, facilitating quantitative benchmarking of MVX methods simultaneously. Based on our EvalMVX, we evaluate 1313 MVX methods published in recent years, record the best-performing methods, and identify open problems under diverse geometric details and reflectance types. We hope EvalMVX and the benchmarking results can inspire future research on multiview 3D reconstruction.
May 9, 2025

RefRef: A Dataset and Benchmark for Reconstructing Refractive and Reflective Objects

Modern 3D reconstruction and novel view synthesis approaches have demonstrated strong performance on scenes with opaque, non-refractive objects. However, most assume straight light paths and therefore cannot properly handle refractive and reflective materials. The lack of datasets specialized for these effects has impeded efforts to fairly and thoroughly evaluate performance and thereby make progress in this domain. Most existing datasets focus on opaque scenes, while those targeting refractive objects are often limited to thin glass with negligible ray bending, untinted single-material objects, or backgrounds treated as infinitely-distant, leaving key failure modes under strong refraction untested. To address this gap, we introduce the RefRef dataset. It contains 150 synthetic and 60 real scenes spanning varying levels of geometric complexity and diverse background types that expose the limitations of existing methods. For the purpose of benchmarking, we also provide an oracle method that, given the object geometry and refractive indices, calculates accurate light paths for neural rendering, and a simple two-stage baseline that relaxes these assumptions. We evaluate these against state-of-the-art methods and show that the task is far from solved.