Overview

3D scene representation studies how to encode the shape, appearance, meaning, and motion of environments so they can be reconstructed, rendered, edited, or used by robots and other AI systems. Common approaches include explicit representations such as meshes, voxels, point clouds, Gaussian splats, and scene graphs, alongside implicit neural fields and compact learned tokens; these are used in tasks from novel-view synthesis to dynamic mapping and scene generation. Current work increasingly combines geometric structure with language or semantic features, and tests representations on reconstruction benchmarks as well as navigation, spatial reasoning, and manipulation tasks. A central tension is balancing visual fidelity and geometric reliability against memory, computation, and scalability, especially for large, changing scenes and incomplete observations.

Latest papers

CardsList

242 papers35 papers in the last four weeks, up 35% on the four weeks before. 0.2% of all new papers.

  1. SpatialGrammar: A Domain-Specific Language for LLM-Based 3D Indoor Scene Generation

    Apr 30, 2026Song Tang, Kaiyong Zhao, Yuliang Li +53D Scene Generation3D Scene Representation

  2. Semantic Foam: Unifying Spatial and Semantic Scene Decomposition

    Apr 29, 2026Amr Sharafeldin, Shrisudhan Govindarajan, Thomas Walker +43D Semantic Segmentation3D Scene Representation

  3. Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization

    Apr 27, 2026Shrisudhan Govindarajan, Daniel Rebain, Dor Verbin +3Differentiable Rendering3D Scene Representation

  4. INSIGHT: Indoor Scene Intelligence from Geometric-Semantic Hierarchy Transfer for Public~Safety

    Apr 25, 2026Alexander Nikitas Dimopoulos, Joseph Grasso, John Beltz3D Semantic Segmentation3D Scene Representation

  5. GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds

    Apr 22, 2026Ao Gao, Jingyu Gong, Xin Tan +33D Gaussian Splatting3D Reconstruction

  6. View-Consistent 3D Scene Editing via Dual-Path Structural Correspondense and Semantic Continuity

    Apr 20, 2026Pufan Li, Bi'an Du, Shenghe Zheng +2Multi-View Consistency3D Scene Editing

  7. HSG: Hyperbolic Scene Graph

    Apr 19, 2026Liyang Wang, Zeyu Zhang, Hao TangGraph Representation LearningHierarchical Representation Learning

  8. D-Prism: Differentiable Primitives for Structured Dynamic Modeling

    Apr 18, 2026Xingyuan Yu, Yijin Li, Chong Zeng +3Differentiable Rendering3D Reconstruction

  9. PLAF: Pixel-wise Language-Aligned Feature Extraction for Efficient 3D Scene Understanding

    Apr 17, 2026Junjie Wen, Junlin He, Fei Ma +13D Scene Representation3D Representation Learning

  10. GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens

    Apr 16, 2026Roni Itkin, Noam Issachar, Yehonatan Keypur +33D Gaussian Splatting3DGS Acceleration

  11. Rethinking Image-to-3D Generation with Sparse Queries: Efficiency, Capacity, and Input-View Bias

    Apr 15, 2026Zhiyuan Xu, Jiuming Liu, Yuxin Chen +3Image-to-3D Scene Generation3D Scene Generation

  12. GS4City: Hierarchical Semantic Gaussian Splatting via City-Model Priors

    Apr 13, 2026Qilin Zhang, Jinyu Zhu, Olaf Wysocki +23D Scene Representation3D Scene Understanding

  13. Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale

    Apr 13, 2026Dongxu Wei, Qi Xu, Zhiqi Li +63D Scene Generation3D Diffusion Models

  14. SEM-ROVER: Semantic Voxel-Guided Diffusion for Large-Scale Driving Scene Generation

    Apr 7, 2026Hiba Dahmani, Nathan Piasco, Moussab Bennehar +53D Scene GenerationAutonomous Driving Scenario Generation

  15. Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting

    Apr 3, 2026Weiquan Wang, Jun Xiao, Feifei Shao +3Dynamic Scene Reconstruction3D Reconstruction

  16. Pandora: Articulated 3D Scene Graphs from Egocentric Vision

    Mar 30, 2026Alan Yu, Yun Chang, Christopher Xie +13D Scene Representation3D Scene Understanding

  17. Chat-Scene++: Exploiting Context-Rich Object Identification for 3D LLM

    Mar 29, 2026Haifeng Huang, Yilun Chen, Zehan Wang +23D VLMs3D Scene Understanding

  18. NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weather

    Mar 28, 2026Yanying Li, Jinyang Li, Shengfeng He +33D ReconstructionMulti-View 3D Reconstruction

  19. KitchenTwin: Semantically and Geometrically Grounded 3D Kitchen Digital Twins

    Mar 25, 2026Quanyun Wu, Kyle Gao, Daniel Long +3Digital Twins3D Scene Representation

  20. Cog3DMap: Multi-View Vision-Language Reasoning with 3D Cognitive Maps

    Mar 24, 2026Chanyoung Gwak, Yoonwoo Jeong, Byungwoo Jeon +3Multimodal Spatial Reasoning3D Spatial Reasoning

  21. WorldMesh: Generating Navigable Multi-Room 3D Scenes via Mesh-Conditioned Image Diffusion

    Mar 24, 2026Manuel-Andreas Schneider, Angela Dai3D Scene Generation3D Scene Representation

  22. UniQueR: Unified Query-based Feedforward 3D Reconstruction

    Mar 24, 2026Chensheng Peng, Quentin Herau, Jiezhi Yang +63D Gaussian Splatting3D Reconstruction

  23. Scene Representation using 360° Saliency Graph and its Application in Vision-based Indoor Navigation

    Mar 20, 2026Preeti Meena, Himanshu Kumar, Sandeep Yadav3D Scene RepresentationVisual Navigation

  24. DriveTok: 3D Driving Scene Tokenization for Unified Multi-View Reconstruction and Understanding

    Mar 19, 2026Dong Zhuo, Wenzhao Zheng, Sicheng Zuo +43D Scene Representation3D Scene Understanding

  25. NanoGS: Training-Free Gaussian Splat Simplification

    Mar 17, 2026Butian Xiong, Rong Liu, Tiantian Zhou +33DGS Compression3D Gaussian Splatting

  26. OneWorld: Taming Scene Generation with 3D Unified Representation Autoencoder

    Mar 17, 2026Sensen Gao, Zhaoqing Wang, Qihang Cao +53D Scene Generation3D Diffusion Models