3DGS SLAM

3DGS: 3D Gaussian Splatting · SLAM: Simultaneous Localization and Mapping

Overview

The field studies how a camera can track its motion while incrementally building a detailed, view-renderable 3D map from images and other sensors. Systems optimize Gaussian maps and camera poses using photometric and geometric cues, with approaches spanning monocular, RGB-D, visual-inertial, and LiDAR setups; some add learned depth or pose priors, loop closure, semantic features, or uncertainty estimates. Work also extends Gaussian maps to dynamic and deformable scenes, and commonly evaluates tracking and rendering on benchmarks such as TUM RGB-D, Replica, ScanNet, and KITTI. A central tension is balancing map quality and robust global tracking against optimization time, memory use, and reliability in challenging conditions such as motion, blur, and large outdoor scenes.

Latest papers

CardsList

63 papers6 papers in the last four weeks, down 45% on the four weeks before. 0.0% of all new papers.

  1. Robust 3DGS-based SLAM via Adaptive Kernel Smoothing

    Nov 28, 2025Shouhe Zhang, Dayong Ren, Wen Jie Li +4Simultaneous Localization and Mapping3D Gaussian Splatting

  2. LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM

    Nov 20, 2025Sibaek Lee, Seongbo Ha, Kyeongsu Kang +33D Gaussian Splatting3DGS SLAM

  3. DINO-SLAM: DINO-informed RGB-D SLAM for Neural Implicit and Explicit Representations

    Jul 25, 2025Ziren Gong, Xiaohan Li, Fabio Tosi +4Simultaneous Localization and MappingNeural Representation Geometry